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132 – Dilithium Mine Shafted | Priority One: A Star Trek News Podcast

Elijah June 17, 2013 32 10


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132Hello Captains and welcome to Priority One’s 132nd episode, recorded on Thursday, 13th June, 2013 and published on Monday, 17th June, 2013 at PriorityOnePodcast.com!!!

With James currently on the run after the NSA’s Prism operation discovered his stash of Caitian… err… adult material, Tony and Elijah are left in command where in this episode of Priority One they Trek Out the darker side of Star Trek and spend some time chatting about Priority One’s plans for Vegas. In STONews we get down and dirty with some interesting patch notes from Tribble that shed light on the new Fleet Holding, and then we invite an old friend and previous guest, PhyrexianHero to chat about what the new Fleet Holding means to players and fleets. Finally, we’ll open hailing frequencies for your incoming messages!

This week’s Community Questions:

  • Do you have an awesome idea for a 60-Second Strategy? Perhaps you have the ultimate ship build, or just can’t quite believe that players don’t know some of the tricks of the trade that you do. Whatever your tips, we want to hear about them! Leave us a comment below or email us, incoming@priorityonepodcast.com

Mark “H2ORat” Valentine’s donation page: http://www.gofundme.com/valentine

Topics Discussed:

Priority One: Join A Fleet!

We are Live on TrekRadio.net every Thursday at 5:30pm Pacific Time! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Network is always looking for new team members that have a passion for Star Trek.  incoming@priorityonepodcast.com Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say hi! Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 132!

Enjoy the show!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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Post comments (10)
  1. seannewboy on January 30, 2019

    I love the fleet video, awesome stuff. Great episode everyone.

    P.S. Much better enthusiasm on the twitter blowing up in the outtakes. I want to hear Tony sound like that every show all the show. ;D

  2. seannewboy on June 17, 2013

    I love the fleet video, awesome stuff. Great episode everyone.

    P.S. Much better enthusiasm on the twitter blowing up in the outtakes. I want to hear Tony sound like that every show all the show. ;D

  3. Yuchen@vonohzu on January 30, 2019

    My 60-Second Strategy: Give the Jem’Hadar Dreadnaught Carrier to your Science Captain. The free Subsystem Targeting abilities + Analyze Weakness combo pretty much lets you pick which one of your enemy’s subsystem to shut off. This strategy strongly relies on Flow Capacitor and Subspace Decompiler skills which are most useful for Science Captains. Plus, Science Captains on a strong tactical ship always makes sense as Subnucleonic Beam is the only way to effectively use Attack Pattern Beta on a ship with Tactical Team.

  4. Yuchen@vonohzu on June 17, 2013

    My 60-Second Strategy: Give the Jem’Hadar Dreadnaught Carrier to your Science Captain. The free Subsystem Targeting abilities + Analyze Weakness combo pretty much lets you pick which one of your enemy’s subsystem to shut off. This strategy strongly relies on Flow Capacitor and Subspace Decompiler skills which are most useful for Science Captains. Plus, Science Captains on a strong tactical ship always makes sense as Subnucleonic Beam is the only way to effectively use Attack Pattern Beta on a ship with Tactical Team.

  5. Woody_Valley on January 30, 2019

    Good discussion on the upcoming fleet mine.

    Just wish the fleet mine came out earlier, if I understand correctly in what was said, it would of helped Caspian get back on it’s feet. But with the Caspian Embassy in it’s stage of final upgrades and nearing Tier 4 with the star base, when I post this, it might still come in handy in rebuilding Caspian fleet.

  6. Woody_Valley on June 18, 2013

    Good discussion on the upcoming fleet mine.

    Just wish the fleet mine came out earlier, if I understand correctly in what was said, it would of helped Caspian get back on it’s feet. But with the Caspian Embassy in it’s stage of final upgrades and nearing Tier 4 with the star base, when I post this, it might still come in handy in rebuilding Caspian fleet.

  7. Towani on January 30, 2019

    So, here is my gripe about our star bases…
    They are all cookie cutters. Besides the tiers, we have 16,500 fleets with 16,500 of the same thing.

    I know we’ll never have something as grand as what Star Wars Galaxies did with their housing, but it would be nice to be able to have something unique to each star base, whether interior or exterior looks, etc.

    I’d love to see star bases evolve to where you could really customize every aspect of it, and be able to visit other star bases of the same faction.

    I wonder if that would be something even possible in STO? Maybe the next time you have Dan on, you could get his take?

  8. Towani on June 18, 2013

    So, here is my gripe about our star bases…
    They are all cookie cutters. Besides the tiers, we have 16,500 fleets with 16,500 of the same thing.

    I know we’ll never have something as grand as what Star Wars Galaxies did with their housing, but it would be nice to be able to have something unique to each star base, whether interior or exterior looks, etc.

    I’d love to see star bases evolve to where you could really customize every aspect of it, and be able to visit other star bases of the same faction.

    I wonder if that would be something even possible in STO? Maybe the next time you have Dan on, you could get his take?

  9. Eklinaar on January 30, 2019

    The dilithium mine yet again leaves small fleets in the dust. Stahl even said on Priority One that it would help small fleets, but it does not. My small friends and family fleet doesn’t even bother with starbase progression because the end rewards are not attainable for us and still aren’t even with the mine discount, so we don’t even grind for dilithium at all. If fleet costs scaled better to fleet size, Cryptic would actually get MORE money out of us because we actually would grind and try to build up our starbase. Cryptic needs to find a way to implement scaling costs.

  10. Eklinaar on June 18, 2013

    The dilithium mine yet again leaves small fleets in the dust. Stahl even said on Priority One that it would help small fleets, but it does not. My small friends and family fleet doesn’t even bother with starbase progression because the end rewards are not attainable for us and still aren’t even with the mine discount, so we don’t even grind for dilithium at all. If fleet costs scaled better to fleet size, Cryptic would actually get MORE money out of us because we actually would grind and try to build up our starbase. Cryptic needs to find a way to implement scaling costs.

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