131 – Here Come the Klingons | Priority One: A Star Trek News Podcast
Hello Captains and welcome to Priority One’s 131st episode, recorded on Thursday, 6th June, 2013 and published on Monday, 10th June, 2013 at PriorityOnePodcast.com!!! Tony, James and Elijah enter the bridge […]
Eklinaar on 2013-06-18
The dilithium mine yet again leaves small fleets in the dust. Stahl even said on Priority One that it would help small fleets, but it does not. My small friends and family fleet doesn’t even bother with starbase progression because the end rewards are not attainable for us and still aren’t even with the mine discount, so we don’t even grind for dilithium at all. If fleet costs scaled better to fleet size, Cryptic would actually get MORE money out of us because we actually would grind and try to build up our starbase. Cryptic needs to find a way to implement scaling costs.
Eklinaar on 2019-01-30
The dilithium mine yet again leaves small fleets in the dust. Stahl even said on Priority One that it would help small fleets, but it does not. My small friends and family fleet doesn’t even bother with starbase progression because the end rewards are not attainable for us and still aren’t even with the mine discount, so we don’t even grind for dilithium at all. If fleet costs scaled better to fleet size, Cryptic would actually get MORE money out of us because we actually would grind and try to build up our starbase. Cryptic needs to find a way to implement scaling costs.
Towani on 2013-06-18
So, here is my gripe about our star bases…
They are all cookie cutters. Besides the tiers, we have 16,500 fleets with 16,500 of the same thing.
I know we’ll never have something as grand as what Star Wars Galaxies did with their housing, but it would be nice to be able to have something unique to each star base, whether interior or exterior looks, etc.
I’d love to see star bases evolve to where you could really customize every aspect of it, and be able to visit other star bases of the same faction.
I wonder if that would be something even possible in STO? Maybe the next time you have Dan on, you could get his take?
Towani on 2019-01-30
So, here is my gripe about our star bases…
They are all cookie cutters. Besides the tiers, we have 16,500 fleets with 16,500 of the same thing.
I know we’ll never have something as grand as what Star Wars Galaxies did with their housing, but it would be nice to be able to have something unique to each star base, whether interior or exterior looks, etc.
I’d love to see star bases evolve to where you could really customize every aspect of it, and be able to visit other star bases of the same faction.
I wonder if that would be something even possible in STO? Maybe the next time you have Dan on, you could get his take?
Woody_Valley on 2013-06-18
Good discussion on the upcoming fleet mine.
Just wish the fleet mine came out earlier, if I understand correctly in what was said, it would of helped Caspian get back on it’s feet. But with the Caspian Embassy in it’s stage of final upgrades and nearing Tier 4 with the star base, when I post this, it might still come in handy in rebuilding Caspian fleet.
Woody_Valley on 2019-01-30
Good discussion on the upcoming fleet mine.
Just wish the fleet mine came out earlier, if I understand correctly in what was said, it would of helped Caspian get back on it’s feet. But with the Caspian Embassy in it’s stage of final upgrades and nearing Tier 4 with the star base, when I post this, it might still come in handy in rebuilding Caspian fleet.
Yuchen@vonohzu on 2013-06-17
My 60-Second Strategy: Give the Jem’Hadar Dreadnaught Carrier to your Science Captain. The free Subsystem Targeting abilities + Analyze Weakness combo pretty much lets you pick which one of your enemy’s subsystem to shut off. This strategy strongly relies on Flow Capacitor and Subspace Decompiler skills which are most useful for Science Captains. Plus, Science Captains on a strong tactical ship always makes sense as Subnucleonic Beam is the only way to effectively use Attack Pattern Beta on a ship with Tactical Team.
Yuchen@vonohzu on 2019-01-30
My 60-Second Strategy: Give the Jem’Hadar Dreadnaught Carrier to your Science Captain. The free Subsystem Targeting abilities + Analyze Weakness combo pretty much lets you pick which one of your enemy’s subsystem to shut off. This strategy strongly relies on Flow Capacitor and Subspace Decompiler skills which are most useful for Science Captains. Plus, Science Captains on a strong tactical ship always makes sense as Subnucleonic Beam is the only way to effectively use Attack Pattern Beta on a ship with Tactical Team.
seannewboy on 2013-06-17
I love the fleet video, awesome stuff. Great episode everyone.
P.S. Much better enthusiasm on the twitter blowing up in the outtakes. I want to hear Tony sound like that every show all the show. ;D
seannewboy on 2019-01-30
I love the fleet video, awesome stuff. Great episode everyone.
P.S. Much better enthusiasm on the twitter blowing up in the outtakes. I want to hear Tony sound like that every show all the show. ;D
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