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Priority One

205 – CookieCutter | Priority One: A Star Trek News Podcast

Elijah 2015-01-19 621 18


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Greetings, Admirals! You’re listening to EPISODE 205 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, January 15th 2015 and made available for download on Monday, January 19th 2015 at PriorityOnePodcast.com!

This week we Trek Out the 3 rules of robotics. In Star Trek Online News, more Dev blogs have been released regarding the new features coming to the game with the Anniversary Event. For starters, we have a new quality of life improvement that is aimed to ease switching between ships and later we speculate the meaning of the new Kobali personal log that has surfaced. Then, of course, before we wrap the show, we’ll open hailing frequencies for your incoming messages!

TOPICS DISCUSSED

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This week’s Community Question:

  • Should A.I. research be internationally regulated, or should we trust the Frankensteins and Daniel Graystones to make sure A.I. is programmed to obey it’s flesh & blood masters?
  • At what rate are you personally earning specialization points? How is your progress? Do you have some to spare? Have you filled all the trees up?

Let us know YOUR thoughts by commenting below!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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Post comments (18)
  1. seannewboy on 2015-01-20

    That new “spoiler warning” is, um, well, cookierific.

    I agree with others, a superb doubles performance by Elijah and Cookie.

    cQ1) International standards, just as we do for major weapon systems, and dangerous industrial processes (i.e. nuclear power).

    cq2) Currently im working on ship masteries, 1 of my 3 prime characters is fed and has 7-8, including breen and pathfinder. To do that im finishing up all the missions and then doing argala.

    I personally can not wait for the new boff training system.

    Wonderful episode everyone.

  2. @cpt_starbuck on 2015-01-20

    Another side note, Aux to bat is still one of the most epic skills you can use. There are so many skills that recover your aux, (especially on engineer). It still seems that my Aux power is up and ready to go when I need to use my sci skills. I see no issue with using Aux to Bat…..all my builds use it and….yes……still the most epic way to play the game, in my opinion! SO SAY WE ALL!!!!!!!!

  3. @cpt_starbuck on 2015-01-20

    I so agree with this post, on a side note…I got a lobi ship that I wanted to sell on the exchange (or at least transfer to another toon)only to find out that it was bound to the toon who got it, there was no warning that states this ship is different then any of the other ships you purchase in the lobi store. I contacted cryptic and they basically stated I am stuck with a sci ship on an engineer toon…..they would do nothing for a lifetime pre-beta player, who has spent tons of money getting Zen….epic fail!

    • gavinruneblade on 2015-01-21

      Cpt Starbuck, engineers and tactical captains often are better in science ships than science officers are.

      The biggest issue science ships have is splitting power between aux and weapons. Engineers have two abilities to help with this. Their traits and miracle worker also make them better at shield tanking than a science captain would be, directly plying to the strength of science ships with their powerful shields.

      So don’t give up on that dyson destroyer just because its not on the character you originally intended.

  4. seannewboy on 2019-01-30

    That new “spoiler warning” is, um, well, cookierific.

    I agree with others, a superb doubles performance by Elijah and Cookie.

    cQ1) International standards, just as we do for major weapon systems, and dangerous industrial processes (i.e. nuclear power).

    cq2) Currently im working on ship masteries, 1 of my 3 prime characters is fed and has 7-8, including breen and pathfinder. To do that im finishing up all the missions and then doing argala.

    I personally can not wait for the new boff training system.

    Wonderful episode everyone.

  5. @cpt_starbuck on 2019-01-30

    Another side note, Aux to bat is still one of the most epic skills you can use. There are so many skills that recover your aux, (especially on engineer). It still seems that my Aux power is up and ready to go when I need to use my sci skills. I see no issue with using Aux to Bat…..all my builds use it and….yes……still the most epic way to play the game, in my opinion! SO SAY WE ALL!!!!!!!!

  6. @cpt_starbuck on 2019-01-30

    I so agree with this post, on a side note…I got a lobi ship that I wanted to sell on the exchange (or at least transfer to another toon)only to find out that it was bound to the toon who got it, there was no warning that states this ship is different then any of the other ships you purchase in the lobi store. I contacted cryptic and they basically stated I am stuck with a sci ship on an engineer toon…..they would do nothing for a lifetime pre-beta player, who has spent tons of money getting Zen….epic fail!

    • gavinruneblade on 2019-01-30

      Cpt Starbuck, engineers and tactical captains often are better in science ships than science officers are.

      The biggest issue science ships have is splitting power between aux and weapons. Engineers have two abilities to help with this. Their traits and miracle worker also make them better at shield tanking than a science captain would be, directly plying to the strength of science ships with their powerful shields.

      So don’t give up on that dyson destroyer just because its not on the character you originally intended.

  7. Decker73 on 2015-01-19

    I have been splitting my time fairly evenly between my 14 characters. So far my character with the most Specialization points has 16. My other characters have 13, 11, ten of them have 10, and the last one has 9.

    Most of my characters have been using the Pilot specialization. Three have been progressing under Intelligence. My character with 16 has just finished the Piloting tree, and I’m starting to bank his points for the Command specialization.

    My goal is to have at least one character to the point in each of the primary specializations (Intelligence and Command) so that they are able to supply training and qualification manuals for my other characters.

  8. David Desjardins (@creativegeek_ca) on 2015-01-19

    responses to questions:

    1.) Yes. While I’m skeptical that we’d be bowing before our robot overlords any time soon, this technology could have uses on both sides of the law.

    2.) Slowly, maybe 1 point per week between 7 alts. No interest in grinding them out. They’re a nice to have – not a need to have.

  9. Decker73 on 2019-01-30

    I have been splitting my time fairly evenly between my 14 characters. So far my character with the most Specialization points has 16. My other characters have 13, 11, ten of them have 10, and the last one has 9.

    Most of my characters have been using the Pilot specialization. Three have been progressing under Intelligence. My character with 16 has just finished the Piloting tree, and I’m starting to bank his points for the Command specialization.

    My goal is to have at least one character to the point in each of the primary specializations (Intelligence and Command) so that they are able to supply training and qualification manuals for my other characters.

  10. David Desjardins (@creativegee on 2019-01-30

    responses to questions:

    1.) Yes. While I’m skeptical that we’d be bowing before our robot overlords any time soon, this technology could have uses on both sides of the law.

    2.) Slowly, maybe 1 point per week between 7 alts. No interest in grinding them out. They’re a nice to have – not a need to have.

  11. wardcalis on 2015-01-19

    LAWS 3 laws of robotics. Not rules.

    But anyway I think we should trust the scientists. Besides anything that is government regulated get both ground to a halt under the boot and gets abused by the government with military applications. Government should stay out of it.

  12. wardcalis on 2015-01-19

    I’m in the same boat as you guys. I have only earned and spent 22 points total and I’m very active

  13. wardcalis on 2019-01-30

    LAWS 3 laws of robotics. Not rules.

    But anyway I think we should trust the scientists. Besides anything that is government regulated get both ground to a halt under the boot and gets abused by the government with military applications. Government should stay out of it.

  14. wardcalis on 2019-01-30

    I’m in the same boat as you guys. I have only earned and spent 22 points total and I’m very active

Comments are closed.