204 – The Next Year | Priority One: A Star Trek News Podcast
Greetings, Admirals! You’re listening to EPISODE 204 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, January 8th 2015 and made available for […]
seannewboy on 2015-01-23
here is something to discuss on the show; http://interestingengineering.com/nasa-largest-picture-ever-taken/
seannewboy on 2019-01-30
here is something to discuss on the show; http://interestingengineering.com/nasa-largest-picture-ever-taken/
seannewboy on 2015-01-20
That new “spoiler warning” is, um, well, cookierific.
I agree with others, a superb doubles performance by Elijah and Cookie.
cQ1) International standards, just as we do for major weapon systems, and dangerous industrial processes (i.e. nuclear power).
cq2) Currently im working on ship masteries, 1 of my 3 prime characters is fed and has 7-8, including breen and pathfinder. To do that im finishing up all the missions and then doing argala.
I personally can not wait for the new boff training system.
Wonderful episode everyone.
@cpt_starbuck on 2015-01-20
Another side note, Aux to bat is still one of the most epic skills you can use. There are so many skills that recover your aux, (especially on engineer). It still seems that my Aux power is up and ready to go when I need to use my sci skills. I see no issue with using Aux to Bat…..all my builds use it and….yes……still the most epic way to play the game, in my opinion! SO SAY WE ALL!!!!!!!!
@cpt_starbuck on 2015-01-20
I so agree with this post, on a side note…I got a lobi ship that I wanted to sell on the exchange (or at least transfer to another toon)only to find out that it was bound to the toon who got it, there was no warning that states this ship is different then any of the other ships you purchase in the lobi store. I contacted cryptic and they basically stated I am stuck with a sci ship on an engineer toon…..they would do nothing for a lifetime pre-beta player, who has spent tons of money getting Zen….epic fail!
gavinruneblade on 2015-01-21
Cpt Starbuck, engineers and tactical captains often are better in science ships than science officers are.
The biggest issue science ships have is splitting power between aux and weapons. Engineers have two abilities to help with this. Their traits and miracle worker also make them better at shield tanking than a science captain would be, directly plying to the strength of science ships with their powerful shields.
So don’t give up on that dyson destroyer just because its not on the character you originally intended.
seannewboy on 2019-01-30
That new “spoiler warning” is, um, well, cookierific.
I agree with others, a superb doubles performance by Elijah and Cookie.
cQ1) International standards, just as we do for major weapon systems, and dangerous industrial processes (i.e. nuclear power).
cq2) Currently im working on ship masteries, 1 of my 3 prime characters is fed and has 7-8, including breen and pathfinder. To do that im finishing up all the missions and then doing argala.
I personally can not wait for the new boff training system.
Wonderful episode everyone.
@cpt_starbuck on 2019-01-30
Another side note, Aux to bat is still one of the most epic skills you can use. There are so many skills that recover your aux, (especially on engineer). It still seems that my Aux power is up and ready to go when I need to use my sci skills. I see no issue with using Aux to Bat…..all my builds use it and….yes……still the most epic way to play the game, in my opinion! SO SAY WE ALL!!!!!!!!
@cpt_starbuck on 2019-01-30
I so agree with this post, on a side note…I got a lobi ship that I wanted to sell on the exchange (or at least transfer to another toon)only to find out that it was bound to the toon who got it, there was no warning that states this ship is different then any of the other ships you purchase in the lobi store. I contacted cryptic and they basically stated I am stuck with a sci ship on an engineer toon…..they would do nothing for a lifetime pre-beta player, who has spent tons of money getting Zen….epic fail!
gavinruneblade on 2019-01-30
Cpt Starbuck, engineers and tactical captains often are better in science ships than science officers are.
The biggest issue science ships have is splitting power between aux and weapons. Engineers have two abilities to help with this. Their traits and miracle worker also make them better at shield tanking than a science captain would be, directly plying to the strength of science ships with their powerful shields.
So don’t give up on that dyson destroyer just because its not on the character you originally intended.
Decker73 on 2015-01-19
I have been splitting my time fairly evenly between my 14 characters. So far my character with the most Specialization points has 16. My other characters have 13, 11, ten of them have 10, and the last one has 9.
Most of my characters have been using the Pilot specialization. Three have been progressing under Intelligence. My character with 16 has just finished the Piloting tree, and I’m starting to bank his points for the Command specialization.
My goal is to have at least one character to the point in each of the primary specializations (Intelligence and Command) so that they are able to supply training and qualification manuals for my other characters.
David Desjardins (@creativegeek_ca) on 2015-01-19
responses to questions:
1.) Yes. While I’m skeptical that we’d be bowing before our robot overlords any time soon, this technology could have uses on both sides of the law.
2.) Slowly, maybe 1 point per week between 7 alts. No interest in grinding them out. They’re a nice to have – not a need to have.
Decker73 on 2019-01-30
I have been splitting my time fairly evenly between my 14 characters. So far my character with the most Specialization points has 16. My other characters have 13, 11, ten of them have 10, and the last one has 9.
Most of my characters have been using the Pilot specialization. Three have been progressing under Intelligence. My character with 16 has just finished the Piloting tree, and I’m starting to bank his points for the Command specialization.
My goal is to have at least one character to the point in each of the primary specializations (Intelligence and Command) so that they are able to supply training and qualification manuals for my other characters.
David Desjardins (@creativegee on 2019-01-30
responses to questions:
1.) Yes. While I’m skeptical that we’d be bowing before our robot overlords any time soon, this technology could have uses on both sides of the law.
2.) Slowly, maybe 1 point per week between 7 alts. No interest in grinding them out. They’re a nice to have – not a need to have.
wardcalis on 2015-01-19
LAWS 3 laws of robotics. Not rules.
But anyway I think we should trust the scientists. Besides anything that is government regulated get both ground to a halt under the boot and gets abused by the government with military applications. Government should stay out of it.
wardcalis on 2015-01-19
I’m in the same boat as you guys. I have only earned and spent 22 points total and I’m very active
wardcalis on 2019-01-30
LAWS 3 laws of robotics. Not rules.
But anyway I think we should trust the scientists. Besides anything that is government regulated get both ground to a halt under the boot and gets abused by the government with military applications. Government should stay out of it.
wardcalis on 2019-01-30
I’m in the same boat as you guys. I have only earned and spent 22 points total and I’m very active
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