Priority One Episode 193 | It All Adds Up

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Greetings, Captains! You’re listening to Episode 193 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, October 2nd 2014 and made available for download on Monday, October 6th 2014 at!

Captains, this week we Trek Out updates from Star Trek Axanar with tons of news on its development with creator, Alec Peters. In STONews, a Dev Blog by STO’s Lead Designer Al Captain Geko Rivera takes us on the journey of writing stories for the game in the Delta Quadrant. We also discuss The Doctor & Seven of Nine’s return after decades away from Voyager, highlight some new Tribble updates, review a new video trailer voiced by Lead Artist Brad Stoken, and explore new goodies that have been added to the Delta Rising Operations Pack. In our Community Spotlight Segment, we give Tony a voice once again by reviewing his infamous “Overture” Foundry Mission series. Later, we’ll open hailing frequencies and see what’s incoming from you — our listeners!

Captains! We have published a majority of our interviews from STLV check them out HERE!

In case you missed it – you can catch the STODev Panel – in its entirety – during episode 184 of Priority One Podcast!

Topics Discussed

This week’s Community Question:

What click activated consoles are you going to give a second chance now that the cooldown has been brought down to 2 minutes instead of 3?

Let us know YOUR thoughts by commenting below!

Captains, if you haven’t already filled out our “Game Ideas” form on our website, check it out at and let us know your thoughts!

The Priority One Productions is always looking for new team members that have a passion for Star Trek.  Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to and say, “Hi!” Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form! Enjoy the show!

8 Comments ON " Priority One Episode 193 | It All Adds Up "
  • alt_example

    Tiberius October 6, 2014 at 7:17 am - Reply

    I have over time accumulated several click power consoles and usually have one active at all times to give me a tactical advantage. until I got the plasmonic leech. Now with DR an t5u coming out, I may start to use my subspace jump and my impulse capacitance cell for both ambush and tactical retreat respectively. I may also bust out my wing cannon consoles for the additional firepower.

  • alt_example

    seannewboy October 6, 2014 at 8:47 am - Reply

    Cookie needs to find more use for the, i call it the “barbie qapla” she used just prior to the hour mark at the end of the episode, that was epic.
    CQ) Whichever ones go with my build already, they will just be that much better. Eat Antiproton Sweep Scumwads!

    Wonderful show everyone.

  • alt_example

    Robdmc October 6, 2014 at 4:24 pm - Reply

    If the consoles had a cooldown reduction before the upgrade system came into place it would have been different for me. the reason why I never used clicky consoles is stat boosting consoles are more effective. The cooldown reduction does make those console more effective.

    The reason why the upgrade system of consoles puts a damper on this is consoles like the [Console – Tachyokinetic Converter Mk XIII] and [Console – Bioneural Infusion Circuits Mk XIII] received a 25% stat boost just turning them into mk xiii with no change of rarity.

    What they needed to do is not turn the clicky consoles to epic and allow you to upgrade them to get a basic passive. Not change the mark version but just the rarity. Then make that passive apply only when the power is not active. For example, the [Console – Universal – Saucer Separation] only does things to your stats when active. why not give a small resist all when your ship is together and more durable. This would add a sense of hey I have this option available but it may not be best time to give up that stat.

    As it stands now I have too much gear to full those spots first.

  • alt_example

    Marcase October 7, 2014 at 3:26 am - Reply

    Thanks guys, great show (again).

    I like the idea of a background dev story on Delta Rising. On that note, what about an e-book(let) by Christine which tells the STO universe story through the eyes of a captain from the Klingon War episode all the way to Delta Rising, with parallel Rom and KDF points of view.

    Re: consoles, I have so many I wouldn’t know where to start. Jump, Undine (yellow snot) and Isometric come to mind. Point Defense and the (bound) Armitage torp console are others.

    And thanks again for the Al Riviera interviews; really enjoying those, as I re-listen to them for (more) background and an overall better understanding regarding the revamped crafting etc.

    Greetings from the 44th

  • alt_example

    Shemrockski October 8, 2014 at 8:54 pm - Reply

    All of the Vesta’s consoles. Photon torpedo point defense on the Armatage as well. I am most pleased with the new updated Aquarius.

  • alt_example

    arcademaster October 14, 2014 at 1:51 am - Reply

    Hey guys, long time no see.

    I was returning to the game today after quite a long break and realized that I didn’t listen to a new podcast from you guys in weeks. I normally keep listening to your show even when I’m taking a break from STO, which speaks highly to the quality of the show.

    The reason seems to be that your RSS feed is somehow broken. The last update on the RSS is episode 187 from late August. Please look into that? If I have to manually visit a website I’ll forget again because I’m a terribly forgetful person.

    Greetings and keep on doing your thing,


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