Priority One Episode 174 | Fluid Dynamics

Subscription Box1Greetings, Captains! You’re listening to Episode 174 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, May 15th, 2014 and published on Monday, May 19th, 2014 at!

Happy Monday, Captains! In episode 174 of Priority One Podcast, Jayce, CookieCupcakes, and Elijah dive in to Fluidic Space with Visualization Scientist & Priority One’s Science Advisor, Dr. Robert Hurt. In STONews, the Ferengi cup overfloweth with Lobi with a featured episode rerun, new literary challenges, changes to weapons, and a new parties on Risa. Later, in our Community Spotlight segment, ChivalryBean returns with his Foundry Officer’s Report and a review of Brothers of Man by gwalchavad. And of course as always, we’ll open hailing frequencies and see what’s incoming from you — our listeners.

logo2Be sure to check out Priority One Production’s The Guard Frequency. This new show is focused on the latest offering from Wing Commander/Freelancer creator Chris Roberts and Cloud Imperium Games, Star Citizen. If you like Priority One, head on over to and see what awaits you in the world of Star Citizen!

Topics Discussed


This week’s Community Question

  • Do you use mines as a weapon on your starship? How do you think the new [RADIUS] modifier will affect the mines?

Let us know YOUR thoughts by commenting below!

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7 Comments ON " Priority One Episode 174 | Fluid Dynamics "
  • alt_example

    AkuhaShuzen May 19, 2014 at 10:32 am - Reply

    the swimwear is real if u go to the risa tailor npc chick she has a option under her text that says offduty and then there is one that says where can i get swimwear and she tells u how and that it is risa for mines eh only mines i use once in a while is the tractor mines and nukara web mines. the nerve tonic won’t get me to quit as long as it still lets u donce cause we all know we just want to see cookie dance =D

  • alt_example

    seannewboy May 20, 2014 at 7:10 am - Reply

    Typically the only mines i ever used were the tractor mines, i think the new modifier is a good idea. I never realized you could even have traded it in the past.

    Many thanks to Dr Hurt (sounds like a Stallone character by the way), and Chivalrybeam.

    Wonderful show.

  • alt_example

    @captaintpol May 20, 2014 at 12:29 pm - Reply

    I am really disappointed with the bound nerve tonics, because i loved giving them to others during radio parties. (subspace radio, epic gamer radio, mmo radio, kirtang pirate radio) and it was a good way to RP and socialize and make good friends.

  • alt_example

    SFC3 May 21, 2014 at 2:33 pm - Reply

    I do not use mines, but am glad to hear that they are fixing mine tooltips to actually show the DMG Modifier and what not.

    Also, nerve tonics. I mostly play my male FED Main, and while it may be sad that they are bound now they’re still on the exchange. Now you can say you have a RARE item and sell it for 1 billion EC. (come on, you know someone WILL buy it).

  • alt_example

    Hayden Jones May 22, 2014 at 6:08 pm - Reply

    Hi Priority One,

    I’m a science ship captain and I like using mines on the lower tiered vessels, you know, to help give that final blow to my enemies.

    Extending their radius might get me to try them again, but I’ve shied away from using mines on my Tier 5 vessels because they seem to get blown up by my enemies to quickly to be effective.

    Hayden Jones
    Toronto, Canada

  • alt_example

    Shemrockski May 22, 2014 at 7:44 pm - Reply

    I have a SICK mine build! so yeah I like mines albeit the tethered mines with tractor beam repulsers and the Voth DOFF that turns repulsers into pullers / draggers with the new tempest it is awesome with the dual heavy cannon on the back made some PvPer very mad in Kerat it kinda negates alpha strikes. HEHE

  • alt_example

    GeeRen May 28, 2014 at 3:58 am - Reply

    In response to Cookies question would your starship be wet, I was thinking only if the ships shields went down ?

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