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Priority One

133 – Aron Eisenberg | Priority One: A Star Trek News Podcast

Elijah 2013-06-24 624 8


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133Hello Captains and welcome to Priority One’s 133rd episode, recorded on Thursday,  June 20th, 2013 and published on Monday, June 24th, 2013 at PriorityOnePodcast.com!!!

Hello Captains! This week Elijah, James, and Tony bring you the latest in the world of Star Trek Online. First, they Trek Out some amazing technology coming out from Samsung – the 46″ transparent Smart Monitor. In STONews, the guys touch on the upcoming Summer Event thanks to the latest Captain’s Log article from Terilynn Shull. They also update you on the latest Dev Blogs regarding the new Dilithium Mine holding. Later, we’re fortunate to have Aron Eisenberg (Nog) to talk about his fondest memories as part of the cast of Deep Space Nine. Finally, we open Hailing Frequencies and review your incoming messages!

 

This week’s Community Questions:

  • Are you building a fleet? Do you struggle with completing projects and pooling resources from your members?… What are YOUR thoughts on the new Dilithium Mine fleet holding… do you think it will help? Leave us a comment below or email us, incoming@priorityonepodcast.com

Mark “H2ORat” Valentine’s donation page: http://www.gofundme.com/valentine

Topics Discussed:

Priority One: Join A Fleet!

We are Live on TrekRadio.net every Thursday at 5:30pm Pacific Time! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Network is always looking for new team members that have a passion for Star Trek.  incoming@priorityonepodcast.com Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say hi! Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 132!

Enjoy the show!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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  1. Justin Time on 2013-06-26

    They need a system that gives monthly allotment based provisioning. If they base it on donations/rank to encourage members to donate & be more active otherwise SOME PEOPLE… will only hit minimum donations/requirements levels that the fleet requires for opening up provisioning. The main thing is some people deserve allot more/less then they are privileged to & that’s just not fare a fleet should be able to set a variable based on rank/donation level to stimulate more interaction.

    Another great thing that would promote more interaction with the fleet & community would be a system that gives more marks for playing with other fleet members to get those recluse people out of their caves working with there fleet/other fleets more.

    This would make the game allot more fun & to quote the devs its a community game & the community is what matters (other then making more $ to make more STO content & keep cryptic running of course)

  2. Justin Time on 2019-01-30

    They need a system that gives monthly allotment based provisioning. If they base it on donations/rank to encourage members to donate & be more active otherwise SOME PEOPLE… will only hit minimum donations/requirements levels that the fleet requires for opening up provisioning. The main thing is some people deserve allot more/less then they are privileged to & that’s just not fare a fleet should be able to set a variable based on rank/donation level to stimulate more interaction.

    Another great thing that would promote more interaction with the fleet & community would be a system that gives more marks for playing with other fleet members to get those recluse people out of their caves working with there fleet/other fleets more.

    This would make the game allot more fun & to quote the devs its a community game & the community is what matters (other then making more $ to make more STO content & keep cryptic running of course)

  3. Decker73 on 2013-06-25

    Great show guys. I’d like throw in my thoughts about the new Dilithium Mine from the point of view of a tiny fleet with fewer than five contributing members.

    The great thing about the Dilthium mine is that the upgrade projects for the Mine itself don’t actually cost Dilithium, but rather require Dilithium Mine Provisions. These provisions are purchased with fleet credits. In a small fleet the contributions are concentrated among fewer characters, resulting in the members having an abundance of fleet credits and very little to spend them on. The Dilithium Mine is a way to contribute some of those fleet credits back to the fleet in a meaningful way.

    I also feel that the discounts are actually the mint frosting on the cellular peptide cake, the real meat comes in the form of the Fleet Warp Cores and Engineering Consoles which you can unlock at Tier 1 of the Development and Trade Tracks, which are easily obtainable even by tiny fleet.

    All in all I feel that this new holding has a lot to offer a small fleet.

  4. Decker73 on 2019-01-30

    Great show guys. I’d like throw in my thoughts about the new Dilithium Mine from the point of view of a tiny fleet with fewer than five contributing members.

    The great thing about the Dilthium mine is that the upgrade projects for the Mine itself don’t actually cost Dilithium, but rather require Dilithium Mine Provisions. These provisions are purchased with fleet credits. In a small fleet the contributions are concentrated among fewer characters, resulting in the members having an abundance of fleet credits and very little to spend them on. The Dilithium Mine is a way to contribute some of those fleet credits back to the fleet in a meaningful way.

    I also feel that the discounts are actually the mint frosting on the cellular peptide cake, the real meat comes in the form of the Fleet Warp Cores and Engineering Consoles which you can unlock at Tier 1 of the Development and Trade Tracks, which are easily obtainable even by tiny fleet.

    All in all I feel that this new holding has a lot to offer a small fleet.

  5. MidNiteShadow7 on 2013-06-24

    I think that instead of a new fleet holding to help small fleet transfer contributions between fleets as suggested by Tony; I think that an invite system would be better…

    If you had the ability to temporarily assign (invite) someone to your Fleet where if they accept they then see and have access to all your Fleet holdings.

    Players could then easily contribute to other fleets to gain fleet credit and maybe even purchase ships without actually leaving their current fleet.

    The system could be setup that you automatically leave once you sign out or press ‘Terminate Fleet Assignment’ button somewhere on the UI.

    This would allow a lot more cooperation between players and fleets and I would think would require a lot less backend systems work.

    To manage what players can and cannot do using this invite system, Cryptic could add another ‘rank’ to the current Fleet system where there will be options and limits to control what is and is not allowed.

    This could then mean that time spent on the next fleet holding could be spent towards maybe a colony that you help build up, and maybe even defend in Fleet missions?!

    Well, that is what think!

    LLAP

  6. MidNiteShadow7 on 2019-01-30

    I think that instead of a new fleet holding to help small fleet transfer contributions between fleets as suggested by Tony; I think that an invite system would be better…

    If you had the ability to temporarily assign (invite) someone to your Fleet where if they accept they then see and have access to all your Fleet holdings.

    Players could then easily contribute to other fleets to gain fleet credit and maybe even purchase ships without actually leaving their current fleet.

    The system could be setup that you automatically leave once you sign out or press ‘Terminate Fleet Assignment’ button somewhere on the UI.

    This would allow a lot more cooperation between players and fleets and I would think would require a lot less backend systems work.

    To manage what players can and cannot do using this invite system, Cryptic could add another ‘rank’ to the current Fleet system where there will be options and limits to control what is and is not allowed.

    This could then mean that time spent on the next fleet holding could be spent towards maybe a colony that you help build up, and maybe even defend in Fleet missions?!

    Well, that is what think!

    LLAP

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