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Priority One

167 – Undine-iable | Priority One: A Star Trek News Podcast

Elijah 2014-03-31 663 22


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Subscription Box1Greetings, Captains! You’re listening to Episode 167 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, March 27th, 2014 and published for download on Monday 31st March at PriorityOnePodcast.com!

Elijah, Jayce and Cookie come together on the bridge of the USS Priority One this week to bring all you lovely lot your weekly dose of Priority One goodness! In this week’s Trek It Out we bring you two-for-the-price-of-one as firstly we look at an interesting article that discusses 7 ways to bring Trek back to the small screen, and then we check in with our friends at Star Trek: Axanar for a quick update. News about Season 9 continues to be released and so we bring you our coverage of Season 9 Dev Blogs 3, 4, 5 and 6 — the Undine Art Revamp, the Undine Battlezone, the Reputation Revamp and the Reputation Power Updates;, but the news doesn’t stop there! We also bring you coverage of the latest patch-notes to land on Holodeck and some upcoming changes to the base complexions of the Character Creator before we dive head-first into our Community Spotlight segment as Justin ‘Chivalrybean’ Lowmaster brings us another Foundry Office Report. Finally, we open up hailing frequencies and listen to your incoming messages!

logo2Be sure to check out the newest show in the Priority One Productions lineup, 




Ctrl+click or tap to follow link” href=”https://robertsspaceindustries.com/”>Star Citizen
. If you like Priority One, head on over to 




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Topics Discussed

This week’s Community Question:

  • With the introduction of more “team oriented” play, how do you think this will affect your playtime in STO? Will PUGs soon be a thing of the past? Will players need to find themselves relying on a fleet or… FRIENDS?!?

Let us know YOUR thoughts by commenting below!

We are Live on TrekRadio.net every Thursday around 10:30pm ET / 7:30pm PT! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Productions is always looking for new team members that have a passion for Star Trek.  Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say, “Hi!” Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 167! Enjoy the show!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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Post comments (22)
  1. Celestiaseven on 2014-04-05

    Hello~
    Great work on the episode once more, love it as always.

    Regarding the team oriented play, I don’t think it would actually affect my play-time at all, since I usually balance it with my daily life.

    And for the part where we may need to rely on fleet members and friends, I’m quite fine with it. I always go in a team with my brother and my girlfriend so there’s not much problem on my side.

  2. Celestiaseven on 2019-01-30

    Hello~
    Great work on the episode once more, love it as always.

    Regarding the team oriented play, I don’t think it would actually affect my play-time at all, since I usually balance it with my daily life.

    And for the part where we may need to rely on fleet members and friends, I’m quite fine with it. I always go in a team with my brother and my girlfriend so there’s not much problem on my side.

  3. Dan Kochheiser on 2014-04-03

    Hi all, I have only started listening to you guys since Cookie and Jayce have been introduced as hosts. This will be the first time I have posted here…

    As for the question, PUGing will not change. In other MMO’s that I do play, PUGing have never changed no mater how they upped the rewards and ease to get into the team content.
    STO is very much a solo game at it’s heart. Leveling is all solo play till end content. Then all of end content is about doing things with others or solo play. I am a solo player in all of my MMO’s. Mainly because of family life not allowing me to schedule play times. PUGing is the only way I play once I get to the end. And unless they pull queueing from the game, PUGing will always remain. Commited Soloist and team players that are on when the rest of there team is not, will be filling these queues.

    I also want to comment on the risk factor “missing” in STO. Making the damage you receive in the game something that requires going to a Spacestation to fix and requires you use EC is good. But I also think that being able to use the main engineering feature of the ship interiors and using materials would be good too. Creating a cost sink would add that risk factor. Enough so that makes you rethink your tactics while playing so as to limit the damage you are taking to reduce your cost at drydock.

    Thanks and keep up the good work.

  4. Dan Kochheiser on 2019-01-30

    Hi all, I have only started listening to you guys since Cookie and Jayce have been introduced as hosts. This will be the first time I have posted here…

    As for the question, PUGing will not change. In other MMO’s that I do play, PUGing have never changed no mater how they upped the rewards and ease to get into the team content.
    STO is very much a solo game at it’s heart. Leveling is all solo play till end content. Then all of end content is about doing things with others or solo play. I am a solo player in all of my MMO’s. Mainly because of family life not allowing me to schedule play times. PUGing is the only way I play once I get to the end. And unless they pull queueing from the game, PUGing will always remain. Commited Soloist and team players that are on when the rest of there team is not, will be filling these queues.

    I also want to comment on the risk factor “missing” in STO. Making the damage you receive in the game something that requires going to a Spacestation to fix and requires you use EC is good. But I also think that being able to use the main engineering feature of the ship interiors and using materials would be good too. Creating a cost sink would add that risk factor. Enough so that makes you rethink your tactics while playing so as to limit the damage you are taking to reduce your cost at drydock.

    Thanks and keep up the good work.

  5. sanokskyrat on 2014-04-01

    hahhhahahaha. That was a great ep guys. So much talent for that voice, Elijah.

    As for this crew thingy. I was re-watching Voyager and i think they are using that as the point of ref for the crew system. Crew dies but it really has no effect on the ship at all. and if it does its only an ep then next week they are back to full strength.

  6. sanokskyrat on 2019-01-30

    hahhhahahaha. That was a great ep guys. So much talent for that voice, Elijah.

    As for this crew thingy. I was re-watching Voyager and i think they are using that as the point of ref for the crew system. Crew dies but it really has no effect on the ship at all. and if it does its only an ep then next week they are back to full strength.

  7. Adam LaJuene on 2014-03-31

    I would not be surprised if the “team oriented” play results in me being invited to private matches for the new STF missions, if not I will do what I can in the battlezone, in other words it will have little or no impact as I am a lone wolf player.

    I apologize for not mentioning this earlier bur Juene is pronounced June, but I did like hoe Cookie said it. That is the most creative mispronunciation I have ever heard and I heard any mispronunciations.

  8. Adam LaJuene on 2019-01-30

    I would not be surprised if the “team oriented” play results in me being invited to private matches for the new STF missions, if not I will do what I can in the battlezone, in other words it will have little or no impact as I am a lone wolf player.

    I apologize for not mentioning this earlier bur Juene is pronounced June, but I did like hoe Cookie said it. That is the most creative mispronunciation I have ever heard and I heard any mispronunciations.

  9. Mark T. on 2014-03-31

    I come from City of Heroes, it is my original MMO and that experience has I have found, spoiled me immensely.
    I was culture shocked when I came to Star Trek Online, that so much of General Chat was gibberish and trash advice. The community wasn’t helpful, and you had to search to find those players who wanted a community. Now we have missions that REQUIRE interaction, and the PUGs are a mixture of blind/deaf players, Trolls, and players trying to
    If we want a game with a good community, we need stuff that cannot be done alone or with a blind and deaf PUG group. That is the problem as I see it is the two bottom barrel PUG members are going to be even more hated.
    These are the Clueless or Blind/Deaf PUGer, and the Troll.
    Clueless, and Blind/deaf PUGers can be handled with a simple change to the PVE Queue system, make it so that we cannot queue a Elite STF without having completed at least 1 regular version of that STF.
    The Troll is something else entirely. We NEED a vote to kick option that will kick the offending player and draw a new player from the queue, preferably cross referenced to the group leaders friend’s list. (IE Pull from available queued players for that event, with a priority for friends). Additionally I would suggest that if you get kicked from Elite STFs too often in 24hrs, you should be subject to an Elite Ban, for say 1 week. In the last week alone I have ran into four people who have over 10 injuries to they’re ships and either fly to the edge of the map on Mirror Universe, or get blown up on purpose then never respawn.
    ____________________________

    I also wanted to address Death Penalties, since you spoke about it again. I would be behind a modified version of something mentioned on this week’s podcast. I suggest that we have a chance for injury to DOff members of the crew. Unslotted DOff have a 66% chance to be damaged, and slotted have a 80% chance for injury. Injuried members of the DOff crew cannot help you till they are out of sickbay. Additionally, perhaps a 10% chance for an injury that REQURES a return to a starbase medical bay for recovery.
    Perhaps a small chance (1-15%) of damage to your starship that requires a return to the shipyards in Earth orbit, or at your fleet. This could give a further benift to high end starbases (with a discount on the EC cost of repair up to free at Tier 5), as well as a penalty for ignoring the debuffs previously applied to the ship as I would see the chance for this sort of damage to rise for each treatable injury your ship has sustained. (fly a damaged ship higher and higher chance for “permanet” damage that must be addressed with a “retrofit” at the Starbase).

    All in all keep doing a great job, feel free to paraphrase me as I know I got long winded, and Don’t Fly Drunk,

    Mark T.

  10. AkuhaShuzen on 2014-03-31

    the new stuff is pug-able it’s just a matter of if u get in a good pug or a bad pug. as for the new undine space battlezone as i seen on tribble the reward is terrible i get better rewards from the voth ground battlezone so lets pray that the rewards well get upgraded cause as of now it’s not really worth doing.

  11. Kui on 2014-03-31

    *watches a ball fly over the score board at San Francisco’s AT&T park*

    marvelous stuff on Axanar. Nice hearing more about what they’re doing.

    The changes to the rep systems I feel are pretty well thought out and are obviously still a work in progress. I’m curious to see where this will end up going. I’ve always felt that that the game should reflect that your a star ship captain, heroic yes, but not a super hero (Cryptic has Champions On line for that after all)

    Manage your ship, manage your crew. I’d even like to see your BOFF’s actually do more of the “combat decisions” instead of the players literally doing everything in ship combat. The better your crew the better you do. Let see cryptic but some breaks on some of the overwheming combat power we see far to much of in game. Melting some one ship in 3 to 5 seconds might be fun for some players, but it makes PvP nearly unapproachable. And for now, it leaves mass area combat entirely out of reach. Such would be utterly dominated by relatively small groups of players if such were implemented right now. I like that it looks like cryptic is starting to take a look at the “big picture” in ship to ship combat play.

    The big challenge is still going to remain keeping the game approachable and fun for the the new player and at least giving the not so uber equipped the ability to compete with the hoary old dinosaur “leet’s running around with firepower and abilities to go solo Borg tactical cubes and melt the silly things.

    I like the cosmetic changes that’ll be happening in character creation.. And Cryptic.. one word.. KDF. Gotta make that faction more attractive to play or persistant world PvP is never going to be a fun thing IF it ever happens.

    I’d be really curious to hear where Cryptic wants to go with STO. What they’re aiming for. Calling STO a “Casual” MMO, while constantly striving to increase “seat time” for the players.. well.. That’s not exactly casual play. I see a lot of players in game all ready devoting more then 6 hours per day to STO play. That’s defiantly not casual play, though I agree that that STO should be just as approachable for the casual player as the hard core player.

    *hugs from Kui the green orion babe and Ships Captain of the Klingon Defence Forces*

  12. Mark T. on 2019-01-30

    I come from City of Heroes, it is my original MMO and that experience has I have found, spoiled me immensely.
    I was culture shocked when I came to Star Trek Online, that so much of General Chat was gibberish and trash advice. The community wasn’t helpful, and you had to search to find those players who wanted a community. Now we have missions that REQUIRE interaction, and the PUGs are a mixture of blind/deaf players, Trolls, and players trying to
    If we want a game with a good community, we need stuff that cannot be done alone or with a blind and deaf PUG group. That is the problem as I see it is the two bottom barrel PUG members are going to be even more hated.
    These are the Clueless or Blind/Deaf PUGer, and the Troll.
    Clueless, and Blind/deaf PUGers can be handled with a simple change to the PVE Queue system, make it so that we cannot queue a Elite STF without having completed at least 1 regular version of that STF.
    The Troll is something else entirely. We NEED a vote to kick option that will kick the offending player and draw a new player from the queue, preferably cross referenced to the group leaders friend’s list. (IE Pull from available queued players for that event, with a priority for friends). Additionally I would suggest that if you get kicked from Elite STFs too often in 24hrs, you should be subject to an Elite Ban, for say 1 week. In the last week alone I have ran into four people who have over 10 injuries to they’re ships and either fly to the edge of the map on Mirror Universe, or get blown up on purpose then never respawn.
    ____________________________

    I also wanted to address Death Penalties, since you spoke about it again. I would be behind a modified version of something mentioned on this week’s podcast. I suggest that we have a chance for injury to DOff members of the crew. Unslotted DOff have a 66% chance to be damaged, and slotted have a 80% chance for injury. Injuried members of the DOff crew cannot help you till they are out of sickbay. Additionally, perhaps a 10% chance for an injury that REQURES a return to a starbase medical bay for recovery.
    Perhaps a small chance (1-15%) of damage to your starship that requires a return to the shipyards in Earth orbit, or at your fleet. This could give a further benift to high end starbases (with a discount on the EC cost of repair up to free at Tier 5), as well as a penalty for ignoring the debuffs previously applied to the ship as I would see the chance for this sort of damage to rise for each treatable injury your ship has sustained. (fly a damaged ship higher and higher chance for “permanet” damage that must be addressed with a “retrofit” at the Starbase).

    All in all keep doing a great job, feel free to paraphrase me as I know I got long winded, and Don’t Fly Drunk,

    Mark T.

  13. seannewboy on 2014-03-31

    Wonderful show, i cant wait for all of the season 9 stuff later this month.

    PUGS will always have a place, if only for grinding for something. That being said, more pve ques will always be a good idea.

  14. The_Grand_Nagus on 2014-03-31

    So, about team play. It seems like STO isnt sure what kind of game it wants to be. I think its safe to say that from the tutorial the last episode in the mission journal, STO is basically a solo game. But as soon as you finish that last episode, its ALL teamplay. For those of us that have been max level for years, we’re used to playing in groups. But I’m not sure whether new players will like the drastic way their gameplay changes overnight when hitting max level. Maybe the game needs to start making group gameplay a part of the game throughout the leveling experience.

    • The_Grand_Nagus on 2014-03-31

      FYI, my post above should have read:

      “from the tutorial TO the last episode in the mission journal,”…

      But hopefully the meaning is still clear =P

  15. AkuhaShuzen on 2019-01-30

    the new stuff is pug-able it’s just a matter of if u get in a good pug or a bad pug. as for the new undine space battlezone as i seen on tribble the reward is terrible i get better rewards from the voth ground battlezone so lets pray that the rewards well get upgraded cause as of now it’s not really worth doing.

  16. Kui on 2019-01-30

    *watches a ball fly over the score board at San Francisco’s AT&T park*

    marvelous stuff on Axanar. Nice hearing more about what they’re doing.

    The changes to the rep systems I feel are pretty well thought out and are obviously still a work in progress. I’m curious to see where this will end up going. I’ve always felt that that the game should reflect that your a star ship captain, heroic yes, but not a super hero (Cryptic has Champions On line for that after all)

    Manage your ship, manage your crew. I’d even like to see your BOFF’s actually do more of the “combat decisions” instead of the players literally doing everything in ship combat. The better your crew the better you do. Let see cryptic but some breaks on some of the overwheming combat power we see far to much of in game. Melting some one ship in 3 to 5 seconds might be fun for some players, but it makes PvP nearly unapproachable. And for now, it leaves mass area combat entirely out of reach. Such would be utterly dominated by relatively small groups of players if such were implemented right now. I like that it looks like cryptic is starting to take a look at the “big picture” in ship to ship combat play.

    The big challenge is still going to remain keeping the game approachable and fun for the the new player and at least giving the not so uber equipped the ability to compete with the hoary old dinosaur “leet’s running around with firepower and abilities to go solo Borg tactical cubes and melt the silly things.

    I like the cosmetic changes that’ll be happening in character creation.. And Cryptic.. one word.. KDF. Gotta make that faction more attractive to play or persistant world PvP is never going to be a fun thing IF it ever happens.

    I’d be really curious to hear where Cryptic wants to go with STO. What they’re aiming for. Calling STO a “Casual” MMO, while constantly striving to increase “seat time” for the players.. well.. That’s not exactly casual play. I see a lot of players in game all ready devoting more then 6 hours per day to STO play. That’s defiantly not casual play, though I agree that that STO should be just as approachable for the casual player as the hard core player.

    *hugs from Kui the green orion babe and Ships Captain of the Klingon Defence Forces*

  17. seannewboy on 2019-01-30

    Wonderful show, i cant wait for all of the season 9 stuff later this month.

    PUGS will always have a place, if only for grinding for something. That being said, more pve ques will always be a good idea.

  18. The_Grand_Nagus on 2019-01-30

    So, about team play. It seems like STO isnt sure what kind of game it wants to be. I think its safe to say that from the tutorial the last episode in the mission journal, STO is basically a solo game. But as soon as you finish that last episode, its ALL teamplay. For those of us that have been max level for years, we’re used to playing in groups. But I’m not sure whether new players will like the drastic way their gameplay changes overnight when hitting max level. Maybe the game needs to start making group gameplay a part of the game throughout the leveling experience.

    • The_Grand_Nagus on 2019-01-30

      FYI, my post above should have read:

      “from the tutorial TO the last episode in the mission journal,”…

      But hopefully the meaning is still clear =P

Comments are closed.