Priority One Episode 2013 — Seasons Greetings
Greetings, Captains! You’re listening to a Holiday Greeting from Priority One Podcast, the premier Star Trek Online podcast! Episode of Priority One Podcast are recorded live on TrekRadio.net Thursday evenings and published for […]
Decker73 on 2014-01-09
The feature I would love to see is the ability to develop and manage the ships under our command (away team in space, use them on DOFF assignments, have them respond instead of generic ships when using Fleet Support). It’s always bothered me that 90% of Starfleet is in space dock all the time. I also think these “Personal Fleets” should be called “Battle Groups” to keep them from getting confused with existing fleets.
Decker73 on 2019-01-30
The feature I would love to see is the ability to develop and manage the ships under our command (away team in space, use them on DOFF assignments, have them respond instead of generic ships when using Fleet Support). It’s always bothered me that 90% of Starfleet is in space dock all the time. I also think these “Personal Fleets” should be called “Battle Groups” to keep them from getting confused with existing fleets.
The_Grand_Nagus on 2014-01-09
Hey guys, I spent a while thinking of various ideas for dynamic content and here is what I came up with. Currently the only time your fleet starbase is attacked is if you que up for the mission(which ironically means you are the cause of the attack).
But anyway, my idea is for these attacks to happen randomly like the red alerts. The catch is, if you fail to defend the base there are actual consequences. For example, if a base is not defended it takes a damaged visual appearance. Going even further, it could require completing a repair fleet project to repair the appearance. And if you really want to get harsh, you could have it where you cant start any new projects until the base is repaired.
Of course, this is the tricky part, because you cant make it impossible for smaller fleets. So i would suggest that these attacks would only start when a fleet reaches top tier, and could only happen if a certain number of people in the fleet are online.
At this point I will turn this idea over to you guys to discuss and refine and pitch if you like. Happy new year!
The_Grand_Nagus on 2019-01-30
Hey guys, I spent a while thinking of various ideas for dynamic content and here is what I came up with. Currently the only time your fleet starbase is attacked is if you que up for the mission(which ironically means you are the cause of the attack).
But anyway, my idea is for these attacks to happen randomly like the red alerts. The catch is, if you fail to defend the base there are actual consequences. For example, if a base is not defended it takes a damaged visual appearance. Going even further, it could require completing a repair fleet project to repair the appearance. And if you really want to get harsh, you could have it where you cant start any new projects until the base is repaired.
Of course, this is the tricky part, because you cant make it impossible for smaller fleets. So i would suggest that these attacks would only start when a fleet reaches top tier, and could only happen if a certain number of people in the fleet are online.
At this point I will turn this idea over to you guys to discuss and refine and pitch if you like. Happy new year!
Bergins on 2014-01-08
I’d love to see the Portal developed to a point where I can do more than look at my BOffs and ship. Check mail, DOff asignments, maybe even the Exchange. I’m frequently away from my computer, but rarely seperated from my phone. This’d be a feature I’d pay Zen for.
Bergins on 2019-01-30
I’d love to see the Portal developed to a point where I can do more than look at my BOffs and ship. Check mail, DOff asignments, maybe even the Exchange. I’m frequently away from my computer, but rarely seperated from my phone. This’d be a feature I’d pay Zen for.
QuePan on 2014-01-06
Salutations Priority One , great show as always , and i like the idea of more dynamic Red alert events in game .
QuePan on 2019-01-30
Salutations Priority One , great show as always , and i like the idea of more dynamic Red alert events in game .
seannewboy on 2014-01-06
CQ1: Useful Crafting.
CQ2: Yes and Yes. They will come and it will not be good, they should stay on pc, let the consoles make their own.
Entertaining and enlightening as always.
seannewboy on 2019-01-30
CQ1: Useful Crafting.
CQ2: Yes and Yes. They will come and it will not be good, they should stay on pc, let the consoles make their own.
Entertaining and enlightening as always.
Sanokskyrat on 2014-01-06
dynamic content…
Could be interesting but sounds a lot like the buzz word as other games have done this like “rift”.
If you were doing it the only time people would notice would be on the SB which could be a pain. But some many people got so much awesome gear, red alerts are no threat at all and can be done in 5 mins. I am not ruling it out i like the idea but would need more details.
Sanokskyrat on 2019-01-30
dynamic content…
Could be interesting but sounds a lot like the buzz word as other games have done this like “rift”.
If you were doing it the only time people would notice would be on the SB which could be a pain. But some many people got so much awesome gear, red alerts are no threat at all and can be done in 5 mins. I am not ruling it out i like the idea but would need more details.
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