Priority One Episode 136 | Stahlwart

136Hello Captains and welcome to Priority One’s 136th episode, recorded on Thursday,  July 18th, 2013 and published on Monday, July 22nd, 2013 at PriorityOnePodcast.com!!!

This week we have a fearsome foursome as we’re joined by the one and only Adrianne Grady joining James, Elijah and Tony as they bring you all the latest from Cryptic Studios, literally! In Trek It Out, we look at  how the classic Star Trek Control panel can become a Do-It-Yourself project. In STO News we bring you our highlights of the Cryptic tour plus some brief discussions of the latest news hitting Star Trek Online, including an STO Podcast blog by our good friend MidniteShadow7,  part 2 of TeriLynn’s Captain’s Log article and Legacy of Romulus Dev Blog #32 (the improvements to the Carrier Command Interface). Next we put thrusters to full as we interview Star Trek Online’s Executive Producer Daniel Stahl! As always, we’ll close the show by opening hailing frequencies and reviewing your incoming messages!

 

This week’s Community Questions:

  • When did you start listening to Priority One? What made you decide to become a regular listener, or are you here for your first time? Let us know
  • Have you any amazing Star Trek DIY projects on the go? Have you been involved in anything that brings a part of the show to fruition? Let us know in the comments section!

STAY TUNED:

    • – On Friday, July 19th, we plan to publish our on-site interview with Al “CaptainGeko” Rivera – Lead Designer for Star Trek Online AND our first video montage of some of the amazing secrets we saw from our Art Department Tour
    • – On Monday, July 22nd, we plan to publish our on-site interview with Daniel Stahl – Executive Producer of Star Trek Online – as part of episode 136.
    • – On Monday, July 29th, we plan to publish our on-site interview with Lead Content Designer, Charles Gray as part of episode 137.
    • – On Monday, August 6th, we plan to publish our on-site interview with STO lead writer Christine Thompson and Sound Designer Michael Henry.
Mark “H2ORat” Valentine’s donation page: http://www.gofundme.com/valentine

Topics Discussed:

We are Live on TrekRadio.net every Thursday at 5:30pm Pacific Time! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Network is always looking for new team members that have a passion for Star Trek.  incoming@priorityonepodcast.com Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say hi! Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 136!

Enjoy the show!

8 Comments ON " Priority One Episode 136 | Stahlwart "
  • alt_example

    Tatus July 22, 2013 at 4:11 pm - Reply

    Not a sigle question about PVP, I think this is the last time I waste time with you guys.

    • alt_example

      MidNiteShadow7 July 25, 2013 at 5:43 am - Reply

      Well they’ve just started to plan out story content for the next year or so from what has been said.

      PvP was not the only thing that was not mentioned as neither was the Foundry or crafting.

      Just because that things like these were not mentioned does not mean that they are not being discussed or even planned yet.

      For all we know there are some Dev Blogs planned to address these things!

      All we can do is wait and hope!… but hold in there, I’m sure we’ll get it all eventually!

      • alt_example

        Savron July 26, 2013 at 2:04 pm - Reply

        This is why the Next Generation Gaming Fleet loves MidniteShadow7! Always in the know, always on the go!

  • alt_example

    Elijah July 22, 2013 at 7:45 pm - Reply

    I wouldn’t jump ship, yet. If you listen to us often, then you know we frequently have STO Devs on our show. There will be other opportunities to address player concerns.

    Be sure to stay attentive to our posts on the STO Forums asking for community submitted questions.

  • alt_example

    Richard Grant July 25, 2013 at 6:16 pm - Reply

    Crafting was brought up in the Al Rivera interview in a supplemental post. I think be cool if they introduce professions to the game. Picard was an archaeologist and later ambassador , Janeway some kind of a Scientist, Sisko was involve in starship development at Utopia Planitia.
    So if your an engineer you can specialize in engineering or operations. From there you can specialize based on you being ops or eng to get bonus traits and perks on crafting. Maybe OPs can increase the performance of engine for more speed. Engines can build additional console slot or better battery packs. Just some thoughts

  • alt_example

    drkfrontier July 26, 2013 at 2:23 am - Reply

    Thank you folks. I have great respect for all your hard work and support!

  • alt_example

    AK-255 July 27, 2013 at 6:13 pm - Reply

    Thanks for the awesome podcast!

    If you ever get a chance to do an interview, maybe ask these questions:

    1.) Will the Crystalline Event, the 50k Dilithium and 1k Fleet Marks reward, ever come back?

    2.) Is there a possibility we could have an “advanced” controls system option? Like be able to roll our ships, do loops and just overall fly in a more three dimensional fashion?

  • alt_example

    Eklinaar July 31, 2013 at 12:47 pm - Reply

    I found Priority One because I Googled “STO podcast” back when STOked went off the air.

    The problem with the new carrier UI is that it’s a little buggy with certain pets, like Birds of Prey. Once they get the kinks worked out of the system, it’ll be a great improvement to carriers.


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