Priority One Episode 117 | In a Podcast, Darkly

117Hello Captains and welcome to Priority One’s 117th episode, broadcast live on TrekRadio.net on Thursday, February 28st, 2013 and published on Monday, March 4th, 2013 at PriorityOnePodcast.com!!!

This week our intrepid podcasting duo are Elijah and Tony, who lead us on a merry dance through many a STO delight! In this week’s Trek It Out we are on the hunt for dark matter from the Alpha Magnetic Spectrometer that’s aboard the International Space Station (ISS? You’re trying to tell me this is not a mirror universe conspiracy?). In STO News, we give you the skinny on February 28th’s patch notes, the Spotlight on the Foundry, STOked Radio’s interview with the Mr Stahl himself, the Role-playing roundtable update (also see this forum post for more information), Season Seven, Dev Blog Thirty-nine aaaaaand the Featured Ship, the B’Rel Retrofit before we open up hailing frequencies to read your incoming messages.

Remember, Captains, all the submissions we receive for our show will be entered into this month’s random drawing for 1,000 ZEN — this includes comments on our website and emailed segment topics!

We are Live on Trekradio.net every Thursday at 5:30 pm pacific time! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

We are always looking for new blog submissions from Game/Gaming News, sci-fi/fantasy and entertainment bloggers. If you have an idea for an article and want your voice heard then send your submission to incoming@priorityonepodcast.com!

Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If interested, please forward your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? Stop by our YouTube channel and check it out! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say hi! Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 117!

If you are a Fleet Admiral and are interested in joining one of our future shows to be interviewed about your fleet, please send us an email at incoming@priorityonepodcast.com.

To get the missions you are making using The Foundry featured, send in the name of your mission, a brief description, and your @handle to incoming@priorityonepodcast.com. You might be asked to record a video walkthrough of your mission with Priority One!

We have a call out to all Priority One fans for your ideas, bugs and tips for our new Field Notes Segment! Visit this link to submit your bugs, tips, or any idea or feature you would like to see implemented in game.

Enjoy the show!

4 Comments ON " Priority One Episode 117 | In a Podcast, Darkly "
  • alt_example

    seannewboy March 4, 2013 at 9:38 am - Reply

    Awesome show you 2. Excellent job of going over the top, Tony was practically channelling Kirk. Yes as Tony said Elijah needs to work on his southern accent, it wasn’t as bad as mine but in the ballpark.

  • alt_example

    Yuchen@vonohzu March 4, 2013 at 12:51 pm - Reply

    Pretty sure Azura buys items at less than 50% of listed price, so better travel light and sell at starbase vendors.

  • alt_example

    mjaybird March 5, 2013 at 1:35 pm - Reply

    Great show. I like the changes in the game. like fleet marks they are trying to get us to play the right content but some of us in smaller fleets do not have the time to play everything. Love the end of the podcat with your accents. why not do a show like that

  • alt_example

    Eklinaar April 11, 2013 at 2:36 pm - Reply

    You guys realize you can sell anything at any time in your ship’s replicator, right? This function has been in the game since launch.


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