Priority One Podcast 233 | What Happens in Vegas

Subscription Box1Greetings, Admirals! You’re listening to EPISODE 233 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, July 30th, 2015 and made available for download or streaming on Monday, August 3rd, 2015 at PriorityOnePodcast.com!

This week we are gearing up for Star Trek Las Vegas! We’ll be bringing you the scoop on PWE and Cryptic’s presence there, and talking to Elijah and Cookie about Priority One Podcast’s coverage. In STO News, we’re taking a look at the new heavy escort carriers that were just released, saying goodbye to one of the devs, and announcing the winners of our 2016 swimsuit calendar competition. And as always, before we wrap things up, we’ll open Hailing Frequencies for your incoming messages.

WE ARE COMPILING QUESTIONS TO ASK CRYPTIC DEVS DURING OUR COVERAGE OF THIS YEAR’S #STLV15! SUBMIT YOUR QUESTIONS BY REPLYING TO THE FOLLOWING POST ON THE STAR TREK ONLINE FORUMS: GOT QUESTIONS?.

TOPICS DISCUSSED

This week’s Community Question:

  • What are you hoping to see or hear at this year’s Las Vegas convention?

Let us know YOUR thoughts on this week’s episode by commenting below!

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8 Comments ON " Priority One Podcast 233 | What Happens in Vegas "
  • alt_example

    smallyoad August 3, 2015 at 7:42 am - Reply

    I’m hoping that there will be an announcement about the third expansion to STO. Hopefully it will give us a playable Cardassian faction with an expansive story arc detailing the rise of Cardassia and its attempts to regain what was lost after the end of the Dominion War. the devs probably didn’t want to do something like this before since the plot is very similar to Legacy of Romulus. now that Legacy of Romulus is reasonably far behind us, perhaps the devs will give the Cardassian expansion a second look.

  • alt_example

    wardcalis August 3, 2015 at 12:41 pm - Reply

    Please ask the following:

    1. Are the Devs working on fixing the mk13&14 ranks of torpedoes? Currently they are broken with mk13 2 mods behind and mk14 4 mods behind when upgraded. They are not being fully upgraded.

    2. Please ask as a separate question.. Are the devs working on a new torpedo system or a fix/modification to the current torpedo system so that torps will no longer carry the stigma of being worthless and/or to make torps viable for elite/end game content.

    3.Is there a Romulan bridge pack in the works? I’d totally buy that.

    4. Pretty please, will the T’Varo remain a torp boat, receiving torp oriented trait and console and set bonuses for the Tier 6 varient?

  • alt_example

    Marcase August 3, 2015 at 11:18 pm - Reply

    Christine Thompson leaving as writer, maybe Will Wheaton can take her place? He wasn’t interested in V/O work but wanted to write for STO 🙂

  • alt_example

    seannewboy August 4, 2015 at 8:35 am - Reply

    To wardcalis, the answer to #3 is no, bridge packs did not sell well, they wont be making anymore. They have said this repeatedly.
    Personally i think torpedoes should use regular damage types, same as the beams use. almost no one will ever have extra slots for projectile damage consoles.

    • alt_example

      wardcalis August 4, 2015 at 11:13 pm - Reply

      when you fly torp boats, all you use are torp damage consoles.

      • alt_example

        seannewboy August 5, 2015 at 3:32 am - Reply

        very few run torp boats, very few.

  • alt_example

    seannewboy August 4, 2015 at 8:46 am - Reply

    Also, loved the show, glad my suggestion helped.

    Keep up the great work Bob.

  • alt_example

    Ron August 4, 2015 at 12:29 pm - Reply

    I’d like to see the skill tree replaced with a system where you’d use Bridge officers or Duty Officers to enhance ship systems and skills.

    So instead of placing points in the tree you’d slot a Bridge officer which would then gain additional skill by being supported by Duty Officers. For example, you’d get 6 tactical officers for a particular ship, you’d slot six BO’s to grant a skill like Fire at Will with Duty Officers that would add damage, special effects, or duration. Traits and specializations would remain unchanged.


leave a response to wardcalis




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