Priority One Episode 169 | Season 9 with Al Rivera

Subscription Box1Greetings, Captains! You’re listening to Episode 169 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, April 10th, 2014 and published for download on Monday, April 14th at PriorityOnePodcast.com!

Season 9 is right around the corner! This week, we’re pleased to have Star Trek Online’s Lead Designer Al “CaptainGeko” Rivera on the show to talk about all the new features coming to Holodeck later this month. We’ve also got a quick update from the creative minds behind Star Trek: Axanar! Later, we open Hailing Frequencies and see what’s incoming from YOU! This is definitely not a show to be missed!

logo2Be sure to check out the newest show in the Priority One Productions lineup, The Guard Frequency. This new show is focused on the latest offering from Wing Commander/Freelancer creator Chris Roberts and Cloud Imperium Games, Star Citizen. If you like Priority One, head on over to http://guardfrequency.com/ and see what awaits you in the world of Star Citizen!

Topics Discussed

Let us know YOUR thoughts by commenting below!

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7 Comments ON " Priority One Episode 169 | Season 9 with Al Rivera "
  • alt_example

    Tony April 14, 2014 at 8:01 pm - Reply

    That looks like it is going to be good: I hope not to complicated,hard to work with, or have too many glitches.

  • alt_example

    seannewboy April 15, 2014 at 4:59 am - Reply

    Awesome episode everyone.

  • alt_example

    The_Grand_Nagus April 15, 2014 at 1:22 pm - Reply

    Enjoyed the interview, but its a shame that with such a big update thats all about system improvement no time could be made for the foundry. Oh well!

  • alt_example

    Dan Kochheiser April 15, 2014 at 4:18 pm - Reply

    Hi all,

    Elijah, I laughed as you tried to pronounce my last name. For your edification it’s “Ko-hi-zer”.

    Except for the Number of Passive Abilites you get from start, the incoming changes for Season 9 I see as good changes. Or at least not ones to get so upset about. The power difference between people who did a lot of work to get where they are as opposed to new people who have yet to to do the work should be there. To reward the people who actually work through the grind to those that have not.

    Thanks to you guys and Al for putting this episode out. I like hearing about the thinking behind choices made.

  • alt_example

    Wardcaliis April 16, 2014 at 11:16 am - Reply

    I think that activity or involvement is what should be looked at when calculating rewards. The frequency of things such as weapon activations, device and gear use, speed throttling, Boff abilities and captain abilities that are used. Those should be added up and measured against the other players and any major disparity, high or low should be rewarded as such.

  • alt_example

    Hobbitjedi April 17, 2014 at 2:16 pm - Reply

    So, if I understood Geko correctly, they are taking away reputation slots now and might allow us to earn one or more of them back later. Even accounting for making the system more flexible, that seems kinda wrong. :/

  • alt_example

    sanokskyrat April 17, 2014 at 8:34 pm - Reply

    Great Ep guys. I went on to tribble and found the new rewards. they are interesting. Like Voyagers Borg transtorps.


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