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Priority One

156 – Raiders of the Lost Arc | Priority One: A Star Trek News Podcast

Elijah 2014-01-13 30 32


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Subscription Box1Greetings, Captains! You’re listening to Episode 156 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded live on TrekRadio.net on Thursday, January 9th, 2014 and published for download on Monday, January 13th at PriorityOnePodcast.com!

James, Tony and Elijah are back this week, taking command of the USS Priority One in style as they Trek Out the basement that every Star Trek Fan wishes they had. In this week’s STO News, not a lot has been released via the official website but we do have a round-up of all the latest news from around the Star Trek Online social media circles as we talk about SalamiInferno’s interview in Game Reactor, the tweets recently posted by Brandon and Al “Captain Geko” Rivera of a soundbooth with a mystery guest, the latest patchnotes to hit Holodeck and, the news we’ve all been dreading, ARC finally goes in to beta; and whilst we know we can’t stop this steam train, we’re going to let you know our thoughts on the beta as well as what we here at Priority One, with the help of the community, will do to try and mould the shape of things to come. Next up, Chivalry Bean sees what the lower decks get up to in his latest Foundry Officer Report, “Duty Officer Assignment I”, before we open up Hailing Frequencies and see what’s incoming from you, our listeners!

 

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Topics Discussed

This Week’s Community Questions

  • If money was no object, how would you decorate your home? What must-have replicas would you install or create?
  • Who do you think was the Mystery Guest in the sound booth?

Let us know YOUR thoughts by commenting below!

We are Live on TrekRadio.net every Thursday at 10pm ET / 7pm PT! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Network is always looking for new team members that have a passion for Star Trek.  Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say, “Hi!” Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 155! Enjoy the show!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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  1. Cookiecupcakes on 2014-01-17

    I would like the bedding, Not sure which series show it but I remember seeing silver/spacey looking sheets and blankets and pillows. I think that would be fun. Oh and the sonic shower! Oh and a holodeck room would just be awesome (like they did on community).

  2. Cookiecupcakes on 2019-01-30

    I would like the bedding, Not sure which series show it but I remember seeing silver/spacey looking sheets and blankets and pillows. I think that would be fun. Oh and the sonic shower! Oh and a holodeck room would just be awesome (like they did on community).

  3. kyeto13 on 2014-01-15

    Hello, P1. Lovely show last week.

    For my Ultimate Trekkie Basement, I would have the Origin bridge from STO. It is a very classy set up, large enough for your family and friends, and you have a triple monitor set-up built in.

    Another thing I would like would be a physical model of my ship in STO. Not just a model of the ship class, but MY ship with its custom parts, paint job, windows, not to mention name and registry number. If it had some sound effects buttons on the side for warp speed, phaser fire and such, that would be AWESOME! I would pay.. something around $60 for that.

    Also, I tried to use your speech pipe app, and was such a stuttering nightmare that I could not finish a paragraph. Therefore, I hereby withdraw my application for Priority One host. Good luck and further searches, and May the Stars Guide You.

  4. kyeto13 on 2019-01-30

    Hello, P1. Lovely show last week.

    For my Ultimate Trekkie Basement, I would have the Origin bridge from STO. It is a very classy set up, large enough for your family and friends, and you have a triple monitor set-up built in.

    Another thing I would like would be a physical model of my ship in STO. Not just a model of the ship class, but MY ship with its custom parts, paint job, windows, not to mention name and registry number. If it had some sound effects buttons on the side for warp speed, phaser fire and such, that would be AWESOME! I would pay.. something around $60 for that.

    Also, I tried to use your speech pipe app, and was such a stuttering nightmare that I could not finish a paragraph. Therefore, I hereby withdraw my application for Priority One host. Good luck and further searches, and May the Stars Guide You.

  5. Ken from Chicago on 2014-01-15

    What game mechanics would I like for Star Trek Online?

    Three (in order of ease of implementation, IMHO):

    1) True AUTO-PILOT
    2) ON-SHIP MISSIONS–on our own ships.
    3) True 3D-SPACE FLIGHT

    The above is the TLDR version. I put in some details below:

    1) AUTO-PILOT:

    I tell the ship’s computer to go to Vulcan but it STOPS at a battle and asks if I want to engage or it STOPS at a merchant and ask if I want to trade, or it STOPS at a sector wall and ask if I wish to cross over. No, no, no, computer. I said Vulcan and meant it. Stop sightseeing and get me to my destination, please. I know work is being down to lower the sector wall completely. Fine and good, but until then we could still have sector walls, only when the ship needs to cross sectors, it automatically does so. Now if you want to get fancy and give us the option to turn on or off to skip waypoints, battles, merchants, etc. then I wouldn’t object.

    2) ON-SHIP MISSIONS:

    Not just the one-off, Featured Episode variety, or where one of the awesome Foundry authors have to specially make one, but I mean regular on-ship missions based on the ship we’re on–be it a starship or a shuttlecraft, because some episodes did take place on them. Just as many episodes of TOS, TNG, VOY, ENT and even some DS9 all took place on-board a ship, many of us Trek and STO fans would look forward to that in-game.

    3) 3D-SPACE FLIGHT:

    True 3d-space flight lets you do full 360-degree barrel rolls and loop de loops, even if really slowly for the big starships, and much faster for the shuttles and fighter ships. Right now you can climb and dive 80 degrees up or 80 degrees down, stopping you from doing a loop de loop. Also you can’t barrel roll at all. The closest to it is maybe a 10 degree bank left or right whenever we turn the ship left or right.

    Also we should be able to have lateral and “vertical” thrust. Wrath of Khan featured the Enterprise during vertical thrust “up”, as if rocket engines in the hull were pushing the ship “upward”. Right now we can thrust forward and backward, but not up and down, nor left and right, as if the ship was moving Strafe Left and Strafe Right.

    — Ken from Chicago

    P.S. While I listed those in order of which I thought was easiest to implement, my personal preference all things being equal is #1: On-Ship Missions, #2: 3D Space-Flight & #3: Auto-Pilot.

    • Lennon on 2014-01-15

      Hey Ken, regarding the Auto Pilot, there is (almost) this option already, under the Controls section is an option called “Keep moving during contact dialogues” — switching this on will keep your ship or character moving, so if you plot a course to Vulcan and you get a battle notification or a trade window, it’ll keep going regardless. This will still prompt you at sector borders, but it’s at least a start!

      • Ken from Chicago on 2014-01-15

        Cool. Yep, that’s what I’m looking for in Autopilot. If one could add Sector Walls as something your ship could keep going past, that would be awesome.

        Btw, an additional aspect of Autopilot I was hoping for is that your ship would keep flying WHILE INSIDE. If you’re on the Bridge, or in your Ready Room or the Lift, Crew’s Lounge, Engineering, etc., the ship would keep flying.

        Of course, if you’re on the Bridge, the main screen by default shows space zooming towards you (tho you can set the view to rear or side views). Windows in other areas would show the space “streaks” zooming based on whether one was facing the front, rear or side of the ship.

        Bonus: Your Number One notifies you when the ship is approaching the star system.

        — Ken from Chicago

        P.S. Being able to go into combat while inside the ship would be awesome, but would probably require radical changing how combat targeting works.

  6. Ken from Chicago on 2019-01-30

    What game mechanics would I like for Star Trek Online?

    Three (in order of ease of implementation, IMHO):

    1) True AUTO-PILOT
    2) ON-SHIP MISSIONS–on our own ships.
    3) True 3D-SPACE FLIGHT

    The above is the TLDR version. I put in some details below:

    1) AUTO-PILOT:

    I tell the ship’s computer to go to Vulcan but it STOPS at a battle and asks if I want to engage or it STOPS at a merchant and ask if I want to trade, or it STOPS at a sector wall and ask if I wish to cross over. No, no, no, computer. I said Vulcan and meant it. Stop sightseeing and get me to my destination, please. I know work is being down to lower the sector wall completely. Fine and good, but until then we could still have sector walls, only when the ship needs to cross sectors, it automatically does so. Now if you want to get fancy and give us the option to turn on or off to skip waypoints, battles, merchants, etc. then I wouldn’t object.

    2) ON-SHIP MISSIONS:

    Not just the one-off, Featured Episode variety, or where one of the awesome Foundry authors have to specially make one, but I mean regular on-ship missions based on the ship we’re on–be it a starship or a shuttlecraft, because some episodes did take place on them. Just as many episodes of TOS, TNG, VOY, ENT and even some DS9 all took place on-board a ship, many of us Trek and STO fans would look forward to that in-game.

    3) 3D-SPACE FLIGHT:

    True 3d-space flight lets you do full 360-degree barrel rolls and loop de loops, even if really slowly for the big starships, and much faster for the shuttles and fighter ships. Right now you can climb and dive 80 degrees up or 80 degrees down, stopping you from doing a loop de loop. Also you can’t barrel roll at all. The closest to it is maybe a 10 degree bank left or right whenever we turn the ship left or right.

    Also we should be able to have lateral and “vertical” thrust. Wrath of Khan featured the Enterprise during vertical thrust “up”, as if rocket engines in the hull were pushing the ship “upward”. Right now we can thrust forward and backward, but not up and down, nor left and right, as if the ship was moving Strafe Left and Strafe Right.

    — Ken from Chicago

    P.S. While I listed those in order of which I thought was easiest to implement, my personal preference all things being equal is #1: On-Ship Missions, #2: 3D Space-Flight & #3: Auto-Pilot.

    • Lennon on 2019-01-30

      Hey Ken, regarding the Auto Pilot, there is (almost) this option already, under the Controls section is an option called “Keep moving during contact dialogues” — switching this on will keep your ship or character moving, so if you plot a course to Vulcan and you get a battle notification or a trade window, it’ll keep going regardless. This will still prompt you at sector borders, but it’s at least a start!

      • Ken from Chicago on 2019-01-30

        Cool. Yep, that’s what I’m looking for in Autopilot. If one could add Sector Walls as something your ship could keep going past, that would be awesome.

        Btw, an additional aspect of Autopilot I was hoping for is that your ship would keep flying WHILE INSIDE. If you’re on the Bridge, or in your Ready Room or the Lift, Crew’s Lounge, Engineering, etc., the ship would keep flying.

        Of course, if you’re on the Bridge, the main screen by default shows space zooming towards you (tho you can set the view to rear or side views). Windows in other areas would show the space “streaks” zooming based on whether one was facing the front, rear or side of the ship.

        Bonus: Your Number One notifies you when the ship is approaching the star system.

        — Ken from Chicago

        P.S. Being able to go into combat while inside the ship would be awesome, but would probably require radical changing how combat targeting works.

  7. seannewboy on 2014-01-14

    My dream room would be filled with all sorts of sci-fi/fant stuff. Star trek and wars, babylon 5, farscape, stargate.

    Awesome episode everyone.

  8. seannewboy on 2019-01-30

    My dream room would be filled with all sorts of sci-fi/fant stuff. Star trek and wars, babylon 5, farscape, stargate.

    Awesome episode everyone.

  9. Woody_Valley on 2014-01-13

    I’m not into doing up a Starship bridge room. I would like to do a wall and hang up the Enterprise drawings they have on the Fleet Starbase. It would look great.

    I find it strange that people say that Arc is spyware. I know it is not, for if it was, it be very chaotic to use with your anti-virus or internet security software and Malware Bytes will have a field day.

    I do have a question about what sort of firewall Arc will have, from stopping it being maliciously hacked.

    I have seen lesser known game avatars, first hand, been hacked and it is not pretty.

  10. Mark on 2014-01-13

    My unlimited budget would be ambitious, I would want to build a “working” replica of the Engineering Room and offices from ST:TNG, with a pulsing two story engine housed inside.

    If I truly have no budget, then I might actually try to have it made as a working Geothermal Intake, allowing it to actually power the rest of the house, and perhaps my neighborhood too.

    As for the VO work being done, I am placing a bet on Tim Russ (Tuvok from VOY), as he was in the area for his band near the same time.

  11. Woody_Valley on 2019-01-30

    I’m not into doing up a Starship bridge room. I would like to do a wall and hang up the Enterprise drawings they have on the Fleet Starbase. It would look great.

    I find it strange that people say that Arc is spyware. I know it is not, for if it was, it be very chaotic to use with your anti-virus or internet security software and Malware Bytes will have a field day.

    I do have a question about what sort of firewall Arc will have, from stopping it being maliciously hacked.

    I have seen lesser known game avatars, first hand, been hacked and it is not pretty.

  12. The_Grand_Nagus on 2014-01-13

    I guess you guys didnt like my comment/idea from last week’s episode 0.o

    • Elijah on 2014-01-13

      Actually, I really enjoyed it! I saw your mention of it on Twitter and favorite’d it!

      • The_Grand_Nagus on 2014-01-15

        LOL yeah, I saw. I meant ‘didnt like…enough to mention on the show with all the other comments left on the site before you recorded the next episode’. Its ok though, I get it =P

  13. mjaybird on 2014-01-13

    I play KDF and I would love a fireplace in my man cave so I have a place to put a Bat’leth. lots of shelve space for my collection and a place to play Star Trek Online.

  14. Mark on 2019-01-30

    My unlimited budget would be ambitious, I would want to build a “working” replica of the Engineering Room and offices from ST:TNG, with a pulsing two story engine housed inside.

    If I truly have no budget, then I might actually try to have it made as a working Geothermal Intake, allowing it to actually power the rest of the house, and perhaps my neighborhood too.

    As for the VO work being done, I am placing a bet on Tim Russ (Tuvok from VOY), as he was in the area for his band near the same time.

  15. The_Grand_Nagus on 2019-01-30

    I guess you guys didnt like my comment/idea from last week’s episode 0.o

    • Elijah on 2019-01-30

      Actually, I really enjoyed it! I saw your mention of it on Twitter and favorite’d it!

      • The_Grand_Nagus on 2019-01-30

        LOL yeah, I saw. I meant ‘didnt like…enough to mention on the show with all the other comments left on the site before you recorded the next episode’. Its ok though, I get it =P

  16. Towani on 2014-01-13

    Elijah – you mentioned moving to NC (which I did, from OH), and let me just say, it’s rare to find homes with basements around here. The ‘dirt’ is really clay, so it’s few and far between that you would fine a nice home with a basement. Just saying 😉

    As for your question – if I could build my own home, it would be circular… because let face it, how awesome would it be to have circular hallways on the outside of the home, with all your room inward, then an open center / courtyard in the middle (you could make it like star fleet headquarters). I just need to win the lotto 🙂

    /random rant – I HATE Arc just like I dislike STEAM and HATE Origin (too) 😉

    Lastly, I think they’re done adding factions to the game – there is way too much to work on as opposed to adding another faction.

    • Elijah on 2014-01-13

      Thanks for the heads up about NC! — I’ll just have to settle for an “Office” — or Captain’s Ready Room… whichever…

  17. mjaybird on 2019-01-30

    I play KDF and I would love a fireplace in my man cave so I have a place to put a Bat’leth. lots of shelve space for my collection and a place to play Star Trek Online.

  18. jackmorenzo on 2014-01-13

    Sorry I didn’t get to listen to 155 in time to comment, but what I would have said about game mechanics I’d like to see for STO is: improved mastery on game controller interface. The control scheme for star trek online on the ground combat side has room for improvement when compared to Another Cryptic game Champions online. On STO about two thirds of the player ability’s are mapped to the controller and the rest are accessed by mouse or keyboard… Champions excelled at [example] STO: when talking to an Npc you pull left and right triggers to highlight a prompt, move up or down with the left thumb stick if there are more than one prompt, then A to select. Champions: up on the D pad.
    And for space combat, only the controller’s left stick is mapped to maneuver and triggers to select targets. you have to duel wield controller and mouse to get things done. If they want to move to consoles the must master the Controller… or come up with a mouse keyboard adapter.

    Referring to 156 if money was no object I’d have a Enterprise style Captains quarters for my study room and a Mass Effect Normandy galaxy map to center myself… that map just calms me.

  19. Towani on 2019-01-30

    Elijah – you mentioned moving to NC (which I did, from OH), and let me just say, it’s rare to find homes with basements around here. The ‘dirt’ is really clay, so it’s few and far between that you would fine a nice home with a basement. Just saying 😉

    As for your question – if I could build my own home, it would be circular… because let face it, how awesome would it be to have circular hallways on the outside of the home, with all your room inward, then an open center / courtyard in the middle (you could make it like star fleet headquarters). I just need to win the lotto 🙂

    /random rant – I HATE Arc just like I dislike STEAM and HATE Origin (too) 😉

    Lastly, I think they’re done adding factions to the game – there is way too much to work on as opposed to adding another faction.

    • Elijah on 2019-01-30

      Thanks for the heads up about NC! — I’ll just have to settle for an “Office” — or Captain’s Ready Room… whichever…

  20. jackmorenzo on 2019-01-30

    Sorry I didn’t get to listen to 155 in time to comment, but what I would have said about game mechanics I’d like to see for STO is: improved mastery on game controller interface. The control scheme for star trek online on the ground combat side has room for improvement when compared to Another Cryptic game Champions online. On STO about two thirds of the player ability’s are mapped to the controller and the rest are accessed by mouse or keyboard… Champions excelled at [example] STO: when talking to an Npc you pull left and right triggers to highlight a prompt, move up or down with the left thumb stick if there are more than one prompt, then A to select. Champions: up on the D pad.
    And for space combat, only the controller’s left stick is mapped to maneuver and triggers to select targets. you have to duel wield controller and mouse to get things done. If they want to move to consoles the must master the Controller… or come up with a mouse keyboard adapter.

    Referring to 156 if money was no object I’d have a Enterprise style Captains quarters for my study room and a Mass Effect Normandy galaxy map to center myself… that map just calms me.

Comments are closed.