Priority One Episode 145 | Assemble an Avenger

145Greetings, Captains! Welcome to the 145th episode of the premier Star Trek Online podcast record live on on Thursday October 10th and published for download on Monday, October 14th at!

Elijah and Tony have the conn as this week we we Trek Out one or two questionable marketing tie-ins with our beloved franchise,  in STONews this week we take a look at the new Avenger-class battle cruiser, the latest Season 8 dev blogs – numbers 2 and 3 and Legacy of Romulus dev blogs 46, 47 and 48 as well as a look at the latest patch notes to and details of the Fleet Action AFK fix (finally!). Next, we put thrusters at full for this episode’s Field Notes with a first Look at the new Avenger Class Battle Cruiser — get the basics from our resident experts on how to set up the latest ship of the line. Later in the show, we’ll open hailing frequencies and review your incoming messages!

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Topics Discussed:

Field Notes Transcript

I. What makes this ship attractive? the hull? the ability to cloak or load cannons? the new console?

  • Cloak is possibly useful for PvP (element of surprise)
  • New console is okay, though targetable projectiles on 2m cooldown

II. Variable Auto-Targeting Armament (V.A.T.A.)

  • Creates two targetable projectiles that fire projectiles of their own. 2m cooldown.
  • Projectiles vary based on current cruiser comm array ability
  • If used, possibly worth investing one tactical console on kinetic

III. What separates the C-Store base version from its Fleet Upgrade?

  • Base: Access to V.A.T.A. console
  • Fleet: Second science console, +10% base hull and shields
  • Not a major difference in survivability, cruiser is already surprisingly sturdy
  • Extra cosmetic option: “flat” pylons vs. upswept

IV. Cruiser Communication Array Abilities

a. What is the new mechanic?

  • Area-of-effect buffs (5 km), affects teammates, carrier pets (any allied ships)

b. specific run-down

  • Command – Weapon System Efficiency
    • Reduced energy drain on weapons
  • Command – Shield Frequency Modulation
    • Shield resilience
  • Command – Strategic Maneuvering
    • Increased turn rate and speed, diminishes over distance

V. What does the load-out look like?

  • Ensign Tactical (1)
  • Lt. Comm. Tactical (3)
  • Comm. Engineering (4)
  • Lt. Science (2)
  • Lt. Univ (2)

VI. What is an Aux2Batt build?

  • Two copies of Auxillary to Battery I, three very rare Technicians (or two VR + one Rare)
  • Reduces cooldown of all Bridge officer powers by 30%.
  • Two A2B usages usually brings all powers to global cooldown.

Avenger Builds

The Avenger Class in Action

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4 Comments ON " Priority One Episode 145 | Assemble an Avenger "
  • alt_example

    seannewboy October 14, 2013 at 1:31 pm - Reply

    Excellent show everyone.

  • alt_example

    Towani October 16, 2013 at 12:03 pm - Reply

    Just an interesting tidbit… J. G. Hertzler was suppose to be the new bad guy in Star Trek Renegades, but he ended up not being able to do the role because of 2 reasons. The first is because he has a teaching obligation which he couldn’t get out of… but the second is because he’s running for town council. I found that funny … You *have* to vote for a Klingon if you live in that city and are a Star Trek fan =P
    Also, as an FYI, filming has wrapped up on Star Trek Renegades… so now it’s just time for post production!
    Last, I love the new ship. It’s the second ship I’ve ever purchased (MVAE being the first).

  • alt_example

    Sanokskyrat October 20, 2013 at 8:18 pm - Reply

    to paraphrase Col. Jack O’Neill, “JJ, its not that you lied to me again, BUT IT’S THAT YOU LIED TO ME… AGAIN!”

    I hate what JJ is doing to Trek. I get the marketing, but there are tactful ways but it feels that he thinks that all Trek fans are stupid.

    As for Voyager and STO, I disagree. Just because we made friends doesn’t mean its all good now. Voyager been away for a long time, also had no way of backing up the friendship in the long run. It was just one ship that visited and went away….

  • alt_example

    Justin Time October 21, 2013 at 8:38 pm - Reply

    PPLLLEEAAASSEEEE cryptic allot of us want missions that force all three to work together. I want my Science/Engineer’s to be wanted I feel like i have acne and am in high school again sometimes 😉

    YES I’m so happy that the idea of getting all three professions forced to working together hell ENG/SCI took alot of work why wouldn’t cryptic want their time spent used
    If I could join the DEV team for just one idea it would be to add a medical / operations / security profession to pick ontop of the TAC/ENG/SCI this is the only RPG with only 3 professions to pick from and ontop of that 2 of them sux for alot of missions, also the trait system is great now but it still means nothing to 99% of the guys that plays space they were not force to pick any ground & again enforcing ground play to be bypassed when just a little bit of work with a steady pace would make ground amazing its almost good now.

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