Priority One Episode 124 | Legacy of the Night Warbirds

124Hello Captains and welcome to Priority One’s 124th episode, recorded on Thursday, April 18th, 2013 and published on Monday, April 22nd, 2013 at PriorityOnePodcast.com!!!

As a result of Podcast Protocol 49.09, governing the treatment of hosts, we’ve picked up James from the planet Hoth to rejoin Tony and Elijah for this week’s episode. There is plenty to cover in this week’s show! This episode, we Trek Out some recent discoveries from NASA. Star Trek Online was busy this week with several new Legacy of Romulus Dev Blogs including: Legacy of Romulus Dev Blog #5Dev Blog #6Dev Blog #7, and Dev Blog #8. The crew also discuss the new Legacy Pack Pre-Order – will Elijah spend his $$?!?  In this episode’s Field Notes, we’re joined by Matthew486DX to help get the most out of the 20-man Fleet Defense mission! Finally we open hailing frequencies and review your incoming messages.

Remember, Captains, all the submissions we receive for our show will be entered into this month’s random drawing for 1,000 ZEN — this includes comments on our website and emailed segment topics!

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We have a call out to all Priority One fans for your ideas, bugs and tips for our new Field Notes Segment! Visit this link to submit your bugs, tips, or any idea or feature you would like to see implemented in game.

Enjoy the show!

7 Comments ON " Priority One Episode 124 | Legacy of the Night War... "
  • alt_example

    seannewboy April 22, 2013 at 10:36 am - Reply

    Thoroughly entertaining episode everyone. I totally bought the legacy pack, my warbirds will demolish the federation once and for all.

  • alt_example

    mjaybird April 22, 2013 at 1:57 pm - Reply

    I would love to have the Legacy pack but 125 is a little to much for me right now. Good job on the 20 man fleet defense mission. Last time my fleet ran it we all left because of fighters. I must have killed 50 before I left the match angry. Good show as always

  • alt_example

    Ron April 22, 2013 at 4:13 pm - Reply

    I was wondering if all fleet thefts could be addressed again? It seems as though this happening more and more, Cryptic needs to pushed into a way to avoid this!

  • alt_example

    The_Grand_Nagus April 22, 2013 at 5:12 pm - Reply

    Enjoyed the episode! Elijah is not the first person who has questioned the relationship of the LT sub to the Legacy pack’s Borg/Reman Boff. However it should be noted that what you get with a LT sub is a *playable species*, not a Boff. Therefore these 2 features really have nothing to do with each other. Looking forward to hearing your beta impressions next week =)

  • alt_example

    Anonymous April 23, 2013 at 1:10 pm - Reply

    Fleet security comes down to the how the permissions are set and the number of people you give those critical permissions (i.e. kick from fleet and demote).

    Having to “convene a council” to vote for demoting someone would be a incredibly painful game mechanic for a GAME.

    For large guilds; 1 strong, present, and responsible leader with a few WELL trusted officers. If you have too many officers to “vote” you’ll end up with the too-many-chiefs-not-enough-indians syndrome.

    The best idea I heard was a having a cool-down on kicking fleet members. 1 day cool-down is plenty of time. I don’t think there is a fleet out there that will need to kick more than one person a day.

  • alt_example

    Sargon April 24, 2013 at 8:56 am - Reply

    Cool discussion of Fleet Defense. Thanks everyone! And it was good to hear James’ voice again.

  • alt_example

    Towani April 24, 2013 at 11:54 am - Reply

    They should have shot for 3 packs… have a $20, $70, and the $125 pack… But the $125 pack is too expensive and too much ‘extra’ crap that won’t serve much use. I don’t want titles, doffs, uniforms, and a bunch of tier ships I won’t use at lvl 50 🙂


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