Priority One Episode 123 | The Trouble With Tribble

123Hello Captains and welcome to Priority One’s 123rd episode, recorded on Thursday, April 11th, 2013 and published on Monday, April 15th, 2013 at PriorityOnePodcast.com!!!

After James’ bad Star Wars pun last episode, we’ve banished him to the depths of Hoth and this week the bridge is manned by Tony and Elijah. We wish James all the best, and suggest that the inside of a Tauntaun might be the best place on those cold, cold nights. We have a lot to cover in this week’s show! In Trek It Out we have another prediction come trueIn this week’s STO News we cover the latest Spotlight on the Foundry, and some changes made on Tribble that are causing Foundry authors to frown, the latest Guest Blog on Skill Planning, Season Seven, Dev Blogs Fourty-three and Fourty-four, Legacy of Romulus Blogs Three and Four and the details of the Crystalline Catastrophe event. Next, we head into field notes to discuss the appalling behaviour of one member of the STO Community and the devastation it caused to Caspian Division fleet, and what you can do to increase your fleets security before finally opening up hailing frequencies to review your incoming messages.

Remember, Captains, all the submissions we receive for our show will be entered into this month’s random drawing for 1,000 ZEN — this includes comments on our website and emailed segment topics!

Mark “H2ORat” Valentine’s donation page: http://www.gofundme.com/valentine

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We have a call out to all Priority One fans for your ideas, bugs and tips for our new Field Notes Segment! Visit this link to submit your bugs, tips, or any idea or feature you would like to see implemented in game.

Enjoy the show!

7 Comments ON " Priority One Episode 123 | The Trouble With Tribbl... "
  • alt_example

    seannewboy April 15, 2013 at 8:41 am - Reply

    So based on the outtakes Elijah has trouble counting down from 3, very interesting.

    Excellent show guys.

  • alt_example

    Eklinaar April 15, 2013 at 1:27 pm - Reply

    The new Crystalline Entity looks great and the basic mechanics are better than previous iterations, but it is way too easy. If there isn’t even a chance for failure, if there isn’t any challenge, then it isn’t fun. It’s even listed in the PvE queue menu as “Elite” difficulty, while many events listed as “Normal” difficulty are harder! I’m not advocating making CE as hard as it used to be, but it’s a joke in its current form.

  • alt_example

    The_Grand_Nagus April 15, 2013 at 2:58 pm - Reply

    Hopefully the experience of Caspian fleet will motivate the devs to make improvements to fleet security. I think the best and easiest solution is simply to have a cooldown between removing officers like you guys discussed. That way a hacker could only remove one person before people would realize whats going on, and then the very next person to get removed would be the hacker account. But anyway, best wishes to Caspian fleet in their hard times. And yes, this is the same Grand Nagus. Just older and wiser =P

    • alt_example

      Eklinaar April 19, 2013 at 8:10 pm - Reply

      It’s the reformed Nagus after hooking up with Moogie!

  • alt_example

    Yuchen@vonohzu April 16, 2013 at 7:56 am - Reply

    Even slower than the Galaxy class? Good luck with that.

  • alt_example

    Towani April 16, 2013 at 11:06 am - Reply

    I totally agree with both if it takes ‘X’ to create a fleet, it should take that same amount of time to disband it. Also, timers on promotion/demotions. Makes sense.

  • alt_example

    Sargon April 16, 2013 at 2:01 pm - Reply

    Nice show, team. The discussion of security issues was interesting and insightful. I am sorry to hear about Terry’s fleet, though. It is unfortunate that such a terrible thing happened to someone who gives so much to the Star Trek community.

    Kudos to STO Academy for their revamp of the skill tree application on their website. I know many of the coaches at Boot Camp use this incredible tool.


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