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Priority One

316 – Politics and War Games | Priority One: A Roddenberry Star Trek Podcast

Elijah 2017-05-08 327 6


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TOPICS DISCUSSED

THIS WEEK’S COMMUNITY QUESTIONS

  • What do you think about the new PvE queues in Star Trek Online? Do you have any great ideas about how to revamp or refresh the queues?

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Winter’s Tip of the Week is underscored by:
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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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  1. Ron Serenity's Grasp Fleet Leader on 2017-05-14

    To keep interest in the queues I would recommend changing the rewards from time. I’d start by offering the pre-order items like the Red Matter Capacitor for limited amounts of time then create new consoles or gear.

    I also think you would keep people interested in the queues by tweaking some of the missions. Gorn Minefield, for example, would be a better mission with a few minor updates here and there.

  2. Ron Serenity's Grasp Fleet Lea on 2019-01-30

    To keep interest in the queues I would recommend changing the rewards from time. I’d start by offering the pre-order items like the Red Matter Capacitor for limited amounts of time then create new consoles or gear.

    I also think you would keep people interested in the queues by tweaking some of the missions. Gorn Minefield, for example, would be a better mission with a few minor updates here and there.

  3. seannewboy on 2017-05-09

    I wont get the cbs premium just for one show, star trek or not.

    I love the ornaments coming this year, still have to see beyond.

    I hate the ground one, so many of the puggers just dont have a clue.

    The cannon sound effect before the tip of the week segment, was perhaps not the best one to use. Doesnt sound crisp enough.

    Check the dates again for the new episode. First we got the armor, then no new item, then the missile launcher, and by friday the 11th we get the armor. I blame my bad grammar on being discombobulated by Kenna’s absence.

  4. seannewboy on 2019-01-30

    I wont get the cbs premium just for one show, star trek or not.

    I love the ornaments coming this year, still have to see beyond.

    I hate the ground one, so many of the puggers just dont have a clue.

    The cannon sound effect before the tip of the week segment, was perhaps not the best one to use. Doesnt sound crisp enough.

    Check the dates again for the new episode. First we got the armor, then no new item, then the missile launcher, and by friday the 11th we get the armor. I blame my bad grammar on being discombobulated by Kenna’s absence.

  5. Varzec on 2017-05-08

    I have a few ideas on the Queues. 1. Revamp the Red Alerts to be A random Que that also pops randomly like red alerts originally, but have Bonus Marks and Bonus Experience. 2. For Single Players we just need some reputation missions, which could just be the queues reworked single player or make certain story missions have a day cool down for related marks, or even find some way to let foundry creators reward marks on their missions.

  6. Varzec on 2019-01-30

    I have a few ideas on the Queues. 1. Revamp the Red Alerts to be A random Que that also pops randomly like red alerts originally, but have Bonus Marks and Bonus Experience. 2. For Single Players we just need some reputation missions, which could just be the queues reworked single player or make certain story missions have a day cool down for related marks, or even find some way to let foundry creators reward marks on their missions.

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