Priority One Episode 199 | Upgrade System with Jesse Heinig

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Greetings, Captains! You’re listening to EPISODE 199 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, November 20th 2014 and made available for download on Monday, November 24th 2014 at PriorityOnePodcast.com!

In Star Trek Online News, several new things have hit the game including the new T6 Intrepid Class Starship, a long list of patch notes, and, finally, Club 47 has re-opened! With so much community discussion regarding the Upgrade system and its cost to players, we talk with the man behind the system, Star Trek Online Game Designer – Jesse Heinig. Finally, before we wrap the show, we’ll open hailing frequencies for your incoming messages!

Topics Discussed

This week’s Community Question:

What are your thoughts about Club 47? Did you get your Club-Outfit? Share your screenshots and your thoughts!

Let us know YOUR thoughts by commenting below!

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and let us know your thoughts!

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32 Comments ON " Priority One Episode 199 | Upgrade System with Jes... "
  • alt_example

    sanokskyrat November 24, 2014 at 8:34 am - Reply

    The Aero Shuttle (or Aero Wing) was never used because it was felt that it was too close to the Captains shuttle.

    It was also based on the Runabout and would have used the same set but it didn’t look aerodynamic enough so they made the Delta Flyer. Which is kinda fun when you rewatch Paris talking about the Delta.

    As for the upgrade system i dont know the answer. All i know is alot of my mates who where playing or my fleet its gone from me and a few to me and 1…. if that. I also am playing 12 hours (or more) so i have really noticed people going away because their not having fun.

    I hope some changes come soon because i want this game to keep going.

    • alt_example

      sanokskyrat November 25, 2014 at 9:16 am - Reply

      I changed my Mind.

      I DID THE NUMBERS WITH THE POWER OF MATH… and something is horribly wrong.

      I felt the XP was bad but i had no idea tell i started to run with a new toon. I ran Dominion, Breen, Borg arcs and only level… wait for it. 1.5 level.

      Now doing the maths to max out a toons. Argala Normal are only used as they have been promoted as the reason we have these patrols for level and gaining XP.

      6490 xp is was is given in one run normal
      so to 150k xp would require =24 runs
      150K times 60 = 9000000
      60 spec points it will require 1386 runs

      That’s right 1386 solo Argala runs required to max out specs.

      To put that on another term.

      Casually doing 1 Argala run each day you will finish leveling in 3.7 years

      15 times would be 93 days

      85 runs each day for 2 weeks on one toon.

      THIS IS A HUGE PROBLEM! People are living and there right to do so! Please please talk about this!

      • alt_example

        Cookiecupcakes November 25, 2014 at 1:16 pm - Reply

        Wow! So I just want to make sure I understand what you are saying, how many different missions did you do? And only leveled up once? So you finished several missions and you were still only at level 1?

        • alt_example

          sanokskyrat November 26, 2014 at 12:05 am - Reply

          Yes cookie. I did ALL Cardassian, Borg and Breen levels. New toon level 50, first play through on all missions. Only got one level from it. 150000 point is needed for those level after 50.

          I will make level a talaxian again (against my better judgement and make a video.

        • alt_example

          sanokskyrat November 27, 2014 at 4:37 am - Reply

          I have just made a quick review of delta rising. Showing how much XP am running the 28 missions now and will edit it all together.

          http://youtu.be/XyQRBUfbHFc

          • alt_example

            sanokskyrat November 28, 2014 at 4:43 am -

            It should be noted that i am a lifer and get those bonueses

  • alt_example

    Vivienne Anthony November 24, 2014 at 11:14 am - Reply

    The answers to the skill point change is summed up very well in this thread.

    The thread is http://sto-forum.perfectworld.com/showthread.php?t=1302021

    The skill point change was to introduce a new form of nerfing to doff missions and some other gameplay. Needless to say people are leaving STO like hot potatoes.

  • alt_example

    David Desjardins (@creativegeek_ca) November 24, 2014 at 12:20 pm - Reply

    I’ve spent $100 USD on zen (dil), most of my stored materials and components from 1 year of saving, and over 250 million EC across 7 alts, only 2 of which is fully upgraded. Another is about 80% upgraded with, with the remaining 4 at about 30% upgraded.

    I have level 1 toon to 60 through DR, 4 to 60 with doffing & MI only, with the remaining 2 at 58 (again from doffing only).

    At this point the game is about personnel management for 1 hour a day.

    Queues are still empty.

    • alt_example

      Tom November 25, 2014 at 10:06 am - Reply

      Yes, the example Gorganzola gave in the show was absurd. He stated “You shouldn’t look at it as though it might take 360,000 dilithium to upgrade ALL your gear”

      What a joke. I tried it on tribble. It takes over 2,000,000 dil just to upgrade 1 weapon to gold, so we are talking about 44 MILLION DILITHIUM!!!!! to upgrade one ship using vendor tech upgrades.

      • alt_example

        Vivienne Anthony November 27, 2014 at 11:46 am - Reply

        How is that possible? I have been able to make two gold tactical consoles with less then 50,000 dilithium? Actually I think it was less.

        • alt_example

          Lord Keen November 27, 2014 at 3:36 pm - Reply

          I tried to get my level 14 ultra rare 360’o beam array to an epic level.
          I tried this on the last R&D weekend couple of weeks back. It cost me 300,000 dill, I beought 4 1000 zen R&D packs and used up all the catalists from them and I beought 80 superior beam upgrade tech form the exchange.
          And I never got to epic. 🙁

          • alt_example

            Vivienne Anthony November 27, 2014 at 10:44 pm -

            During the R&D week before the release. The queues especially the Borg ones was dropping superior upgrades so I got 30+ from that. I had a head start. Additionally, I’m fleet admiral in two fleets so I have access to very rare MK MXII gear. Also, doing the DOFF’s to tier 4, help so I got the nice blue and purple research lab specialist. The latter can cost cost a lot.

  • alt_example

    Krag November 24, 2014 at 2:39 pm - Reply

    Why don’t they think of these thing before DR launched? It’s too late anyway they killed their own game! All these “things” they are “looking” at should have been looked at already they just wanted to see how far they can push the players, well they pushed them out of the of the game.

  • alt_example

    Krag November 24, 2014 at 3:02 pm - Reply

    another question for next week for Geko is why release ten new levels with about 2 levels worth of content?

    • alt_example

      Wardcalis November 25, 2014 at 8:46 am - Reply

      I agree with krag, why launch with 2 levels worth of content and make it so grindy and unrewarding to push through that grind

  • alt_example

    Wardcalis November 24, 2014 at 3:36 pm - Reply

    Good show as always, I find myself in the same boat as many others, I have decided to take a break from STO until this is “fixed”. Checking out the new wow expac while I wait. I will keep up on the game by listening to you guys till I come back 🙂

    I think crafters should be able to craft “Tech Manuals”. For example a ‘Projectile Tech Manual” once used and consumed by the character will increase projectile tech points gained from upgrades by 1/3. so +1 point for every 3 gained. This would also reduce the cost by an additional 1 point for each character on the account that has learned this manual capping once its at +1 per point. So effectively double.

    To prevent this from being abused, I think you shouldn’t be able to use the manual until you have at least 1 CRAFTED mk14 the the manual type on that particular character.

    The upgrade cost is a major deterrent to my continued play but I find i’m being driven from the game more because of faction favoritism. Feds now have 6 t6 ships while Rom and Klingon only have 2 t6 ships. Big middle finger to those factions when they did the intrepid bundle. They should’ve introduced at least 1 ship for both of the others 1st.

    2nd star on the right, and straight on till morning.

  • alt_example

    Wardcalis November 24, 2014 at 4:26 pm - Reply

    Let me add to that… It has been over 2 years since LOR launched and to this day, romulans still only have 1, just 1 bridge option for all romulan ships. Absurd considering that BOTH fed and kdf have DOZENS. /end rant

    • alt_example

      Marcase November 25, 2014 at 8:05 am - Reply

      Well, there is the Scimitar bridge 🙂

      Truth be told, I wish ALL bridges and ship interiors were like the standard Romulan one; the Roms ship’s decks are gorgeous, especially compared to the very dated Fed standard interior.

  • alt_example

    Ferlot November 24, 2014 at 5:20 pm - Reply

    I have not spent anything on upgrades yet. At first, I wanted to just grind and stockpile dilithium, while leveling up my R&D at the same time. Eventually I realized just how steep the upgrade curve has been set, which is a real turn off for me.

    I also don’t like how this upgrade system forces people to stick with one build. Someone (like myself), enjoy changing builds every once in a while, from a beam build to a cannon build, or a torpedo build. To continue doing that, it involves so much more than just upgrading the one build I am using now. I am also one of those players who enjoys playing a character in all three factions too. The hill is so steep, I pretty much have accepted that I will probably never be at the level I was before this expansion hit.

    Honestly, for the first time in LOR came out, I have started playing another MMO. I am just unsure if I feel like climbing a hill so steep, only to face the idea that I would have to put so many more resources into it should I decide I want to change builds. I don’t enjoy grinding for dilithium as much as I used to, so my future in this game is pretty cloudy right now.

  • alt_example

    Vivienne Anthony November 24, 2014 at 6:32 pm - Reply

    Since they mentioned nothing about the problem in the new patch notes. I’m assuming everything is working as intended. Grind fest STO and the Geko in charge of it all.

  • alt_example

    rtk142 November 25, 2014 at 12:24 am - Reply

    First up, I want to say congrats on reaching 200 episodes, I’ve really been enjoying the show when I get a chance to listen. Next up, I’d like to just mention, if I could, that for me, I always find the dilithium refining cap to be frustrating. Getting all the ore is well and good, but deciding if I want to spend it upgrading my fleet, or upgrading my gear, is crazy making. I get that it needs to be controlled, but really, 8 K is nothing compared to all the places we need to spend it. I still think a bump to gold and life time members would be fantastic. Keep free 8K, bump gold up to 12K, and lifers to 16. It’d be that much more of a perk to sell those life subs, and would make it easier to get dilithium for the gear upgrades

  • alt_example

    the LootCritter November 25, 2014 at 12:46 am - Reply

    Another great episode.

    It’s great to hear they’re dropping costs and looking at a discount policy towards multiple alts.

    ‘Infamous Infographic’ – *snicker*

    It did exactly what it was intended to do. It confirmed what many have been experiencing. It forced Cryptic to talk more about costs and multiple alts – something up til now they have ignored publicly. Where you might not have agreed with the concept or format – it certainly got the conversation rolling.

    We paused production on the next infographic because of the price reduction – AND we’ll update the IG to reflect the new changes.

    as he said – ‘everything is in a state of flux’

    We want the game to succeed. we’re fans. But to be successful, they need more planning, and more interaction with the state of the players game.

    as he said ‘you’re not screaming into a vacuum’

    And that’s awesome. Our voices (and yours as well) – the many on the forums, Facebook, Reddit, twitter – do make an impact.

    Keep up the great work. Your pod casts are an amazing way to get insight they’re unwilling to share in the forums.

    Heck I might even donate 😉

  • alt_example

    SAB November 25, 2014 at 4:29 am - Reply

    Very nice episode. am glad to hear they’re aware of most of the current issues. Hopefully they’ll address the PvE Queue Skill Point issue soon, didn’t hear em mention it. We’re currently getting about 1/10th of what is expected from PvE Queues based on the original Tribble Patchnotes. Got a thread discussing it here: http://sto-forum.perfectworld.com/showthread.php?t=1303931

    As of me typing this, there are 19 Total PvE Queue Instances active (Private and Public), vs 37 Argala Instances. If you factor in other patrols, the list gets quite big. I believe that if PvE Queues rewarded what they’re supposed to, players would be pulled back from patrols and back into PvE queues, where players are desperately needed.

    And as for the question. Club 47 is a nice addition, I know quite a few are enjoying it. I’m personally a fan of action, so it’s not the biggest thing for me, but I do appreciate the work and detail put into it. Especially that Desperate Trill 🙂

  • alt_example

    seannewboy November 25, 2014 at 7:06 am - Reply

    Bragging Rights are optional?*head tilted sideways*
    Not to mention that epic mk xiv will be needed for when they do the next new level cap.As good as cryptics logic is, i dont think Jesses words will get much traction with the fans.
    Love C47, love the new gear, i will try to post a pic on the STO website.
    Those jokes in the end bit deserve to have been in The Muppet Show, they are that bad.

    Wonderful work everyone.

  • alt_example

    Marcase November 25, 2014 at 8:38 am - Reply

    Just want to add that this was a great podcast and that the interview was badly needed, if not to (try to) put out the flames then at least give an insight on how the Devs are looking at the crafting system.

    Change is hard, especially for players -like me- who were Top Gun level 50 with purple mk XII gear and an armada of fleet/lockbox ships, who are now forced to share the backseat with the ‘common folk’ having to level up to 60. Our somewhat elitist attitude has come around and bit us hard, and I guess that’s where a large part of the anger is coming from. I don’t mind having to invest time to level up, as that’s a standard rule in any MMO, but many players don’t have the luxury to play +2 hours every day trying to manage their alts, crafting, farming and oh yes, play and enjoy the Delta episodes.

    Many players (again, like me) love their ships, and swap ships and loadouts to fit the mission or just to experiment. That has been taken away from us, as now we’re forced to focus and specialize on just one.
    Making our hard earned ships and consoles obsolete, even after upgrading to T-5U, due to the time it takes to upgrade to XIV (nevermind PVP-level) is a very tough cookie to swallow.

  • alt_example

    Wardcalis November 25, 2014 at 8:43 am - Reply

    I think normals shouldhave a 50% chance to reward 1 very rare, advanced always rewards 2-3 very rare and elite always gives 5 random types

  • alt_example

    Tom November 25, 2014 at 9:14 am - Reply

    Yeah, looks like the game is wrapping up. The only reason I have still logged in is because I bought a life time membership. The game is an insane grind fest at this point.

  • alt_example

    decker73 November 25, 2014 at 10:55 am - Reply

    Great episode and amazing interview. As a player with limited play time but a lot of characters (14 to be exact), I’m excited for any changes coming that would make it easier to upgrade equipment on alternate characters. I loved the Reputation Sponsorship system when it came out, and I think something similar for the gear upgrade system would be a great step in the right direction. I’m really enjoying the new R&D and Item Upgrade systems.

  • alt_example

    Lord Keen November 25, 2014 at 2:36 pm - Reply

    As I pointed out to smirk the best thing I love about a banging club 47 is that right next door is a hospital. Lol

  • alt_example

    Lord Keen November 25, 2014 at 2:40 pm - Reply

    as I pointed out to smirk the best thing I love about the all new banging night club 47 is that it’s right next door to a hospital. Lol

  • alt_example

    Rjd66 November 25, 2014 at 5:17 pm - Reply

    Hello PRIORITY ONE. I found your show at about episode 150 and I have to say its got me HOOKED. Cant start my week without my Monday PRIORITY ONE episode fix…Just saying..GREAT SHOW..

    Just my 2 cents and 2 words on the new upgrading system…

    TO0 DAM EXSPENSIVE!!!

    My bad thats 3 words lol.

    I have a Hazari Destroyer with 5 gold Vulnerability Locator Consoles and one gold fleet antiproton duel heavy cannon. Trying to get the fleet duel heavy cannons to gold is a level of total ridiculousness. It’s 216000(I think) xp to get a full fill on the cannon and it gives you like 1 to 2 percent each fail. Come on 1 to 2 percent.

    I dont think that getting 10 percent each fill would be too much to ask.

    I have seen players leaving left and right. And I understand why..Its become less fun and more frustrating than it needs to be.

    They should have left the game alone and just added their new content and lockbox shinys and let us continue to have our fun..

    Change can be a good thing but in this case I dont think these changes are working for most players including myself.

    Its becoming a sinking ship. They better find a life raft read dam quick.

    ok enough of the rant…

    Btw Did I say I love the show..Oh yea I did already.

  • alt_example

    Bayerguy November 27, 2014 at 12:42 pm - Reply

    I really enjoy the podcast; thank you for all of your work and enthusiasm. Now for my comments:
    I’ve been crafting since the beginning, and have level 15 in all r&d school for at least one character. Since the upgrades, raw materials, and energy credits can be transferred in my account bank I have predominantly limited in my upgrading only by the very rare materials and dilithium. I’m ok with this.
    The Level gates for the DR missions hasn’t been much of a problem after my first character went through it. Between the Mirror Universe Excursion and normal DOFF missions my other characters are ahead of the curve, with one at level 57 and not even having started with Mindscape yet. However, I do admit that it was frustrating when it happened.
    I feel a great sense of accomplishment whenever my ships level up. Even though I bought the DR pack I have been enjoying my T5U ships much more (although I haven’t tried the Guardian cruiser yet).
    Once again, thank you for a great show.!


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