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160 – Community Manager: TNG | Priority One: A Star Trek News Podcast

Elijah February 10, 2014 29 24


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Subscription Box1Greetings, Captains! You’re listening to Episode 160 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded live on TrekRadio.net on Thursday, February 6th, 2014 and published for download on Monday, February 10th at PriorityOnePodcast.com!

In yet another episode of epic proportions, Elijah and Tony bring you another show that’s show packed full of STO goodness it’s illegal in several European countries. As we have so much to bring you, we have to forgo this week’s Trek It Out again so we dive right into the STO News which, although it has been a little thin on the ground due to the release of Season 8.5, still provides us with a wealth of discussion as we cover Spire Featured Project #7, a listener’s concerns on the changes to the hourly events and how this affects small fleets and our review of the Featured Episode “A Step Between Stars” before we get into the meat and potatoes of this weeks episode, our interview with PWE Community Team Lead Brandon “BranFlakes” Felzcer and Star Trek Online’s new Community Manager, Trevor “CaptainSmirk” McNesby as the original Captain of the USS Priority One passes on the torch to The Next Generation; and then, as always, we open up Hailing Frequencies and listen to your incoming messages.

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Topics Discussed

This Week’s Community Questions

  • Captains — small fleets have always voice their opinions on the difficulties they experiences reaching Tier 5. We’ve asked this question before — but, now that we don’t have the convenience of hourlies, how will YOU managage fleet advancement?

Let us know YOUR thoughts by commenting below!

We are Live on TrekRadio.net every Thursday around 10:30pm ET / 7:30pm PT! If you’d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat – input your desired screen name and enter!

The Priority One Productions is always looking for new team members that have a passion for Star Trek.  Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say, “Hi!” Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the STO Forum thread for Episode 160! Enjoy the show!

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Elijah

Elio is a Northern New Jersey Cuban-American and graduate of Kean University, having earned his Bachelor of Arts in Theatre Performance in 2011. He has performed in internationally renowned performance halls such as Avery Fisher Hall with the New York Philharmonic, as a member of the Westminster Symphonic Choir, and in Beijing, China as a representative for Kean University. Since 2012, he has had the wonderful opportunity to Executive Produce Priority One – the premiere Star Trek Online podcast. Whether recruiting, managing the global team of talented volunteers, arranging interviews with special guests, editing, web-development, finding sponsors, managing crowd funding, or writing content for the podcast, Elio has a hand in it all. A long-time Trekkie, Elio has been watching the series since he was a child and sneaking in late night, back-to-back, episodes of TNG reruns. He finally embraced the Trekdom in college and spent many hours catching up on the entire multiverse…. instead of studying.

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  1. Thomas Townley (brimstonexo) on January 30, 2019

    To tell you the truth the hourlies never figured into how I advanced my tiny tiny fleet (remembering how I got the Tier 1 of the Dilithium Mine by myself.) You just have to put your nose to the grind stone (heavy on the grind)and work your Boffs off.

  2. Woody_Valley on January 30, 2019

    I have to agree with Broadneck (the last player feedback you read out on the show) about needing to take a break from building fleet projects and get back to something story based.

    As a Co-fleet leader of Caspian, I do notice that members of Caspian disappear when there is nothing on except to work on the feet projects, only to have a handful to stay around. But when a new season launch comes along, especially with a new feature episode or story based content, they seem to come back in droves to check it out and get really busy for a couple of days, only to disappear again once they are finished with it.

    Sure, real life could play a part in it too and we had some life during the time we lost the old Caspian and rebuild. But I have seen it allot busier in Caspian before STO’s season 6 launched with the fleet star base was introduced.

    Good show guys.

  3. Thomas Townley (brimstonexo) on February 10, 2014

    To tell you the truth the hourlies never figured into how I advanced my tiny tiny fleet (remembering how I got the Tier 1 of the Dilithium Mine by myself.) You just have to put your nose to the grind stone (heavy on the grind)and work your Boffs off.

  4. Woody_Valley on February 10, 2014

    I have to agree with Broadneck (the last player feedback you read out on the show) about needing to take a break from building fleet projects and get back to something story based.

    As a Co-fleet leader of Caspian, I do notice that members of Caspian disappear when there is nothing on except to work on the feet projects, only to have a handful to stay around. But when a new season launch comes along, especially with a new feature episode or story based content, they seem to come back in droves to check it out and get really busy for a couple of days, only to disappear again once they are finished with it.

    Sure, real life could play a part in it too and we had some life during the time we lost the old Caspian and rebuild. But I have seen it allot busier in Caspian before STO’s season 6 launched with the fleet star base was introduced.

    Good show guys.

  5. The_Grand_Nagus on January 30, 2019

    Hey guys, enjoyed the show. About the event changes, the motivation wasnt to make it easier or even more fun for players. The motivation was to get as many people as possible to log on each weekend. They figured that by making the events more scarce, people will be more likely(or desperate if you are a small fleet) to want to play all weekend during each event. Is this the right thing to do from a fun gameplay perspective? Not really. But the business logic definitely makes sense, and at the end of the day thats what STO is.

  6. The_Grand_Nagus on February 11, 2014

    Hey guys, enjoyed the show. About the event changes, the motivation wasnt to make it easier or even more fun for players. The motivation was to get as many people as possible to log on each weekend. They figured that by making the events more scarce, people will be more likely(or desperate if you are a small fleet) to want to play all weekend during each event. Is this the right thing to do from a fun gameplay perspective? Not really. But the business logic definitely makes sense, and at the end of the day thats what STO is.

  7. Decker73 on January 30, 2019

    Hey guys, great show. As the leader of a tiny fleet (3 contributing players with multiple characters each), I actually find that the bottleneck for advancing in the fleet system is Dilithium, not Fleet Marks.

    I rely heavily on the DOFF system’s Commendation Reports, and have found that with enough topped out DOFFing characters, it can actually supply all the fleet mark needs for my tiny fleet. As I like to say, the DOFF system giveth, the fleet system taketh away.

    So far our tiny fleet has a Tier 3 Starbase, Tier 2 Embassy and Dilithium Mine and a Tier 1 Spire.

  8. Decker73 on February 11, 2014

    Hey guys, great show. As the leader of a tiny fleet (3 contributing players with multiple characters each), I actually find that the bottleneck for advancing in the fleet system is Dilithium, not Fleet Marks.

    I rely heavily on the DOFF system’s Commendation Reports, and have found that with enough topped out DOFFing characters, it can actually supply all the fleet mark needs for my tiny fleet. As I like to say, the DOFF system giveth, the fleet system taketh away.

    So far our tiny fleet has a Tier 3 Starbase, Tier 2 Embassy and Dilithium Mine and a Tier 1 Spire.

  9. Sanokskyrat on January 30, 2019

    Hmmm I thought you said less “Doom” last week. Seems that this week was a 180 turn around.

    While the Q events has its problems, once picked up you got 20 hours. Come back to later. I farmed them with 16 toons. How many 1000 Bonus XP do i have now? 90 and i plan to do it still every day for the rewards till it ends.

    As for the science Ship i was only going to get none but those WARP CORE’s for the set, changed my mind. I am glad i got them now. but i think the problem with Sci ships is most people don’t understand their strengths. I get told alot that my science ships are OP… and least face there not.

  10. Sanokskyrat on February 12, 2014

    Hmmm I thought you said less “Doom” last week. Seems that this week was a 180 turn around.

    While the Q events has its problems, once picked up you got 20 hours. Come back to later. I farmed them with 16 toons. How many 1000 Bonus XP do i have now? 90 and i plan to do it still every day for the rewards till it ends.

    As for the science Ship i was only going to get none but those WARP CORE’s for the set, changed my mind. I am glad i got them now. but i think the problem with Sci ships is most people don’t understand their strengths. I get told alot that my science ships are OP… and least face there not.

  11. Richard Oakes on January 30, 2019

    Fleet Marks…My problem isn’t the amount of marks I can get, because I collect about a 1000 fm a week easily. My problem is that on the projects, I can’t turn them in because my other fleet mates beat me to it. But at the same time, no one wants to buy the DOFF to complete the project and I can’t help because I am not able to turn in those marks to get the fleet credits to buy the officers needed.

  12. Richard Oakes on February 13, 2014

    Fleet Marks…My problem isn’t the amount of marks I can get, because I collect about a 1000 fm a week easily. My problem is that on the projects, I can’t turn them in because my other fleet mates beat me to it. But at the same time, no one wants to buy the DOFF to complete the project and I can’t help because I am not able to turn in those marks to get the fleet credits to buy the officers needed.

  13. akpa on January 30, 2019

    Farming FM is so easy…
    in additional if you have a team of 5 players that know how to farm NWS is peace of cake to fill out the fleet marks and doffs in the projects. all you need to do is to play NWS a lot farming FMs like a maniac and after that fill up projects. if you still have FMs open a project fill up only the FM and cancel it. repeat the step over and over again until all the 5 players used all the FMs. now all of you have a huge amount of fleet credits and you can buy doffs from fleet starbase and complete your projects. dilithium is the big problem in small fleets…but imo this game promote comunication, meeting new people and so on… in conclusion small fleets are an abomination for sto.

    go pro or go home!

  14. rtk142 on January 30, 2019

    I’m the head of a small fleet and the biggest issues we have are fleet marks and dilithium. We focus on dilithium, we don’t feel like grinding out fleet marks and vice versa. Not everyone wants to be in big fleets, some of us like being in small fleets with our friends. I’m an introvert, it takes me awhile to warm up to new people. Why should we have to bring in a bunch of strangers just so I can finally get the sweet sweet fleet D’Deridex and fleet Sovereign I want? In the past I’ve advocated some sort of tier system based on the number of ACCOUNTS in the fleet, and the prices for all the projects would be based on what tier your fleet is. For instance, tier 1 would be up to 25 accounts, 2 would be 25-50, and so on. And once you hit a tier, that’s what you stay at regardless if you dip below the threshold or not. Will we wever see it happen? No, but it’s an idea and that’s what needs to be happening, more ideas so they they may finally see something and say “THAT we can do.”

  15. akpa on February 14, 2014

    Farming FM is so easy…
    in additional if you have a team of 5 players that know how to farm NWS is peace of cake to fill out the fleet marks and doffs in the projects. all you need to do is to play NWS a lot farming FMs like a maniac and after that fill up projects. if you still have FMs open a project fill up only the FM and cancel it. repeat the step over and over again until all the 5 players used all the FMs. now all of you have a huge amount of fleet credits and you can buy doffs from fleet starbase and complete your projects. dilithium is the big problem in small fleets…but imo this game promote comunication, meeting new people and so on… in conclusion small fleets are an abomination for sto.

    go pro or go home!

  16. rtk142 on February 14, 2014

    I’m the head of a small fleet and the biggest issues we have are fleet marks and dilithium. We focus on dilithium, we don’t feel like grinding out fleet marks and vice versa. Not everyone wants to be in big fleets, some of us like being in small fleets with our friends. I’m an introvert, it takes me awhile to warm up to new people. Why should we have to bring in a bunch of strangers just so I can finally get the sweet sweet fleet D’Deridex and fleet Sovereign I want? In the past I’ve advocated some sort of tier system based on the number of ACCOUNTS in the fleet, and the prices for all the projects would be based on what tier your fleet is. For instance, tier 1 would be up to 25 accounts, 2 would be 25-50, and so on. And once you hit a tier, that’s what you stay at regardless if you dip below the threshold or not. Will we wever see it happen? No, but it’s an idea and that’s what needs to be happening, more ideas so they they may finally see something and say “THAT we can do.”

  17. Berthulf on January 30, 2019

    As the Leader of a small fleet populated by ‘players’ rather than ‘grinders’ I can honestly say that losing the hourly events in favour of weekend events isn’t really that big a deal. The Dilithium Mine is a far better and more helpful tool to my fleet and I would suspect the same for other small fleets where the majority of players cannot get on every day.

    As for my fleet, we completed all the active projects and then only ran Dilithium Mine projects till we hit Tier 1. Well, that was last week and yes it took an age to do, but my fleet-mates and I are more interested in having fun than grinding and the fleet’s current progress is a result of that ethos. It might take us a while to get anywhere at the moment, but we will get there and the Dilithium mine will make the overall progress quicker than FM and DIL events ever could.

    That being said, I think there are plenty more things that could be done to make small fleet progression easier. It’s often mentioned that large fleets cannot get hold of FC and small fleets seem to have ridiculous amounts and certainly, my fleet fits that descriptor well, but there is still not a lot to do with FC and a selection of projects where progression is primarily FC based would make so much difference to small fleets whilst not really effecting large fleet progression.

    I agree that mid-tiered rewards for the Fleet would be a lot more enjoyable, but I think scrapping the Unlock projects would actually be more satisfying when all’s said and done.

    Anyway, keep up the good work guys.

  18. Berthulf on February 14, 2014

    As the Leader of a small fleet populated by ‘players’ rather than ‘grinders’ I can honestly say that losing the hourly events in favour of weekend events isn’t really that big a deal. The Dilithium Mine is a far better and more helpful tool to my fleet and I would suspect the same for other small fleets where the majority of players cannot get on every day.

    As for my fleet, we completed all the active projects and then only ran Dilithium Mine projects till we hit Tier 1. Well, that was last week and yes it took an age to do, but my fleet-mates and I are more interested in having fun than grinding and the fleet’s current progress is a result of that ethos. It might take us a while to get anywhere at the moment, but we will get there and the Dilithium mine will make the overall progress quicker than FM and DIL events ever could.

    That being said, I think there are plenty more things that could be done to make small fleet progression easier. It’s often mentioned that large fleets cannot get hold of FC and small fleets seem to have ridiculous amounts and certainly, my fleet fits that descriptor well, but there is still not a lot to do with FC and a selection of projects where progression is primarily FC based would make so much difference to small fleets whilst not really effecting large fleet progression.

    I agree that mid-tiered rewards for the Fleet would be a lot more enjoyable, but I think scrapping the Unlock projects would actually be more satisfying when all’s said and done.

    Anyway, keep up the good work guys.

  19. Rhea on January 30, 2019

    Why are you talking about purchasing powers with lobi? Surely purchases through Zen would be far better.

  20. Rhea on February 17, 2014

    Why are you talking about purchasing powers with lobi? Surely purchases through Zen would be far better.

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