Chivalrybean here with a foundry officer report, this time about Once Upon A Time by XerosAmera. This is part one of a series.
Once Upon A Time features time travel, ground and space combat, and the threads of plot that stitch it all together.
The mission begins with a call to investigate an anomaly which sucks you back in time. I was pleasantly surprised at how the plot kicks off. It takes a bit of a turn from one might expect from a time travel mission, and it is one of the best features of the mission.
The space and ground combat is quick, and not difficult. Adjust your difficulty for more of a challenge. On Normal, it’s a casual run and gun for a tricked out away team.
The plot overall is enough to tie the sections of the mission together. It wraps up nicely in around 20-30 minutes. It didn’t feel too short or long for the scope of the mission.
When it ends, however, there is no hook to play the next mission. I have no reason to not what to play it, as I liked part one, but a little hint at part two would make it that much more likely to grab it right away.
In the future, however, there is a much wanted feature for the Foundry that would let an author automatically give the next mission out when you are playing a campaign.
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