Chewson’s Solutions: Small Fleets Can Still Have Nice Things

Chewson’s Solutions: Small Fleets Can Still Have Nice Things

This is the first edition of Chewson’s Solutions! I’m Chewson Pwan, science officer, space trader, and a solver of problems in the world of Star Trek Online. Today I’m going to take on the fleet starbases, and fight for the little guys! By little guys, I don’t mean Tellarites, but small fleets. Which may contain Tellarites, however.

With the addition of Fleet Starbases into Star Trek Online, it added myriad things for fleets to build, but also had high costs in order to build them. The Cryptic devs targeted the costs around the average fleet size while still making the building process for large fleets longer so they wouldn’t finish building everything in a few short weeks. SSOG is close to maximum members and is nearing the top tier, and I know some other large fleets like Jupiter Force are just now maxing out their starbase. So where does that leave a mid-sized fleet, or more so the smallest of fleets?

The design goal for starbases and the reputation system, according to Al Rivera on a recent interview with Priority One, is that these provide options and choices for the players to make.  You aren’t supposed to easily do them all at once; they are supposed to take time and effort. While I’m not going to get into specific details, I will say I personally have no problem with that.

Despite me not having a problem with that, many people do, and one reason is they want all the nice things an upgraded starbase provides such as the ships, the gear, and the boff stores, etc. The people who run into this problem are usually the smaller fleets because upgrading the starbase with so few members is a much more difficult task. I’ve been there, so I understand the frustration.  But I have some solutions that anyone can do, with no changes to the current starbase building system. One solution involves changing your fleet, while the other solution does not, and they each have their own advantages and disadvantages.

When I hear about small fleets, most are small because the few members are a close group and perhaps have even been playing together since before STO was even a twinkle in Dan Stahl’s eye. They want to still maintain the small group that they are to play together and build their starbase with their own few hands. One solution is that instead of building the starbase themselves, a small fleet can join another fleet with no change to who they are and how they play. Just find a fleet that mirrors how you play, that won’t interfere or has anything mandatory. You’ll have a bigger starbase available to you, and get the ships and gear the advanced starbases provide. However, the downsides are losing your fleet name, which can be sacred to the group, and in a large fleet, it can be harder to contribute to fleet projects for fleet credit with so many members. However, if this option doesn’t work, there is another.

The other method works if you don’t mind the fact that it is takes a long time to build your small fleet’s starbase. What you do is stay small within your small fleet, rack up all the fleet credit you could ever want, and figure out how much fleet credit you need to spend it on what you plan to purchase. The key to this is knowing someone who has invite rights to a high tier starbase. Once you are invited to any starbase, you have full access to any stores and services they offer.  The best part about doing this is you use your own fleet’s resources, so anyone inviting you doesn’t have to worry about you bleeding their fleet dry of provisions. The downside to this is less ease of access to the items in another fleet’s starbase but at the same time your small fleet doesn’t have to change at all, and neither does the system as it is in game.

I hope this information is useful to player in fleet who are having a tough time getting what they want out of the system. I believe these ideas will solve the most important issues small fleets run into.

10 Comments ON " Chewson’s Solutions: Small Fleets Can Still Have N... "
  • alt_example

    sedlo74656 March 17, 2013 at 8:04 am - Reply

    …since before STO was even a twinkle in Dan Stahl’s eye.

    No. The first exec. producer was Zink 🙂

    • alt_example

      Chivalrybean March 17, 2013 at 3:19 pm - Reply

      Fair enough! I guess that was obvious had I thought about it.

  • alt_example

    Prof. Dr. Zarek March 17, 2013 at 8:29 am - Reply

    I appreciate the time and thought you put into this little blog.

    Still you giving People the impresion they have either to swallow it give up and join a lrage Fleet.
    Or as a way to circumvent it exploiting the System by fleet hopping back and forth between Fleet’s.

    While i agree those are the two most painless options “surrender or cheat” i would love to see for smaller Fleets a real alternative that is in the boundaries of achieving it with what they have at hand.

    • alt_example

      Chivalrybean March 17, 2013 at 3:22 pm - Reply

      Getting invited to another starbase is not the same as hopping fleets. You don’t change fleets to do that. You stay in your fleet. It’s exactly the same as getting invited to someone’s bridge, it is just the starbase of that fleet.

      I don’t think fleet hoping would be an exploit, just a giant hassle, but certainly against the spirit of things.

      • alt_example

        Prof. Dr. Zarek March 19, 2013 at 1:39 am - Reply

        Using the Fleet Vendors of another Fleet is a exploit in the System.
        The Fleet managment tab has Option to regulate who could by from vendors or not.

        If you visit another Starbase use the unlock Progress of another Fleet but can’t be regulated by their permission rules. It is a exploit, one that is still ot fixed but known of.

        I don’t take into account if there is usage of the foreign prvisions or the visitings toons own.

        • alt_example

          Chivalrybean March 19, 2013 at 9:07 am - Reply

          twitter.com/PWE_BranFlakes/status/314021234591547392

          According to BranFlakes, it is not an exploit to his knowledge.

          The reason you might be restrict store usage within your fleet is because provisions are involved. If someone from another fleet uses your fleet’s store, it has no effect on your fleet’s supplies in any way.

          • alt_example

            Prof. Dr. Zarek March 19, 2013 at 11:35 am -

            I read Brandons reply to your question and yes the answer is it is not a exploit but aswell not that he knows of.

            Don’t get me wrong i realy like that you took your time and wrote two great ways up for People to know and properly use to circumvent and massive strain starbase construction is putting on tiny, small and even medium sized Fleets.

            And to be honest i congratulate on doing so because it could open up future discussions.

            Still the usage of external Fleet vendors is a exploit in the straightest way one could be.
            That the community rep does not clearly state it is not one but says not that he knows of is the kind how any RP Person has to reply to such a question.

            Unless they know how to close that loophole they wont say it is one because it would encourage people to do so.
            Or it is considered an convinend exploit like the Fleet Mark to the investigate Officer Report where to help reduce the pain and weight until some other hopefully improvments hit holodeck.

            And you might remember the Fleet Marks on the investigate Officer Report were no exploit aswell until they removed them and told us that they got exploited.

            Just my way to explain why i say it’s an exploit and we Need other things to help smaller Fleets like Projects that do not involve Dilithium and the total removal of dilithium from every single Fleet gear item and provisions.

    • alt_example

      Madhatterrx7 March 17, 2013 at 7:49 pm - Reply

      You don’t have to leave your fleet, you just visit another fleets base when invited. No joining/unjoing.

  • alt_example

    seannewboy March 18, 2013 at 5:11 am - Reply

    Im hoping that some day they will implement a multifleet starbase system.

    Great take on the issue though.

  • alt_example

    Chivalrybean March 19, 2013 at 6:29 pm - Reply

    Zarek:

    I don’t think I’ll ever agree that it is an exploit, and trust me, I’m not someone who likes taking advantage of exploits. I did a clicker mission a few times and had to take a shower to feel clean again (no offense if you did those, it was just against my personal convictions). If I felt it was, I never would have written this article.

    One thing is, I don’t think building a starbase and buying fleet materials are the same thing. What I mean is, building a starbase is a thing for fleets to do together. Buying fleet items is something to do as a reward for having thrown all manner of items and doffs into the starbase.

    It also makes sense it this were a real world situation. Say you build a Industrial Replicator Starbase and I build a Science Lab Starbase. If we both are paid in the same credits, and your Spaceship store and my Science Assets store both take that currency, why not buy them at each other’s starbases until we both have spaceships and science ourselves?

    Lastly, I don’t think there is anything wrong with the cost of items, or the cost of starbase projects.* They are there for something to do, and it is supposed to take time. I enjoy the fact that I have to actually plat the game to get the materials for the items I want. If everything was handed to me, then why bother playing? It should also cost fleet A the same as fleet B to build exactly the same thing. If a fleet chooses to try to do that with a small amount of people, that is their choice. It’s a long road, but at least you wont be restricted from using all the fleet credits you gain in the process.


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